// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_BASE_GF_GAMMA_H #define PXR_BASE_GF_GAMMA_H #include "pxr/pxr.h" #include "pxr/base/gf/api.h" /// \file gf/gamma.h /// Utilities to map colors between gamma spaces. PXR_NAMESPACE_OPEN_SCOPE class GfVec3f; class GfVec3d; class GfVec4f; class GfVec4d; class GfVec3h; class GfVec4h; /// Return a new vector with each component of \p v raised to the power \p /// gamma GF_API GfVec3f GfApplyGamma(const GfVec3f &v, double gamma); /// Return a new vector with each component of \p v raised to the power \p /// gamma GF_API GfVec3d GfApplyGamma(const GfVec3d &v, double gamma); /// \copydoc GfApplyGamma(GfVec3d,double) GF_API GfVec3h GfApplyGamma(const GfVec3h &v, double gamma); /// Return a new vector with the first three components of \p v raised to the /// power \p gamma and the fourth component unchanged. GF_API GfVec4f GfApplyGamma(const GfVec4f &v, double gamma); /// Return a new vector with the first three components of \p v raised to the /// power \p gamma and the fourth component unchanged. GF_API GfVec4d GfApplyGamma(const GfVec4d &v, double gamma); /// \copydoc GfApplyGamma(GfVec4h,double) GF_API GfVec4h GfApplyGamma(const GfVec4h &v, double gamma); /// Return a new float raised to the power \p gamma GF_API float GfApplyGamma(const float &v, double gamma); /// Return a new char raised to the power \p gamma GF_API unsigned char GfApplyGamma(const unsigned char &v, double gamma); /// Return the system display gamma GF_API double GfGetDisplayGamma(); /// Given a vec, \p v, representing an energy-linear RGB(A) color, return a /// vec of the same type converted to the system's display gamma. GF_API GfVec3f GfConvertLinearToDisplay(const GfVec3f &v); GF_API GfVec3d GfConvertLinearToDisplay(const GfVec3d &v); GF_API GfVec3h GfConvertLinearToDisplay(const GfVec3h &v); GF_API GfVec4f GfConvertLinearToDisplay(const GfVec4f &v); GF_API GfVec4d GfConvertLinearToDisplay(const GfVec4d &v); GF_API GfVec4h GfConvertLinearToDisplay(const GfVec4h &v); GF_API float GfConvertLinearToDisplay(const float &v); GF_API unsigned char GfConvertLinearToDisplay(const unsigned char &v); /// Given a vec, \p v, representing an RGB(A) color in the system's display /// gamma space, return an energy-linear vec of the same type. GF_API GfVec3f GfConvertDisplayToLinear(const GfVec3f &v); GF_API GfVec3d GfConvertDisplayToLinear(const GfVec3d &v); GF_API GfVec3h GfConvertDisplayToLinear(const GfVec3h &v); GF_API GfVec4f GfConvertDisplayToLinear(const GfVec4f &v); GF_API GfVec4d GfConvertDisplayToLinear(const GfVec4d &v); GF_API GfVec4h GfConvertDisplayToLinear(const GfVec4h &v); GF_API float GfConvertDisplayToLinear(const float &v); GF_API unsigned char GfConvertDisplayToLinear(const unsigned char &v); PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_BASE_GF_GAMMA_H