// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_BASE_GF_HOMOGENEOUS_H #define PXR_BASE_GF_HOMOGENEOUS_H /// \file gf/homogeneous.h /// \ingroup group_gf_LinearAlgebra /// Utility functions for GfVec4f and GfVec4d as homogeneous vectors #include "pxr/pxr.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/gf/vec4d.h" #include "pxr/base/gf/vec4f.h" #include "pxr/base/gf/api.h" PXR_NAMESPACE_OPEN_SCOPE /// Returns a vector which is \p v homogenized. If the fourth element of \p v /// is 0, it is set to 1. /// \ingroup group_gf_LinearAlgebra GF_API GfVec4f GfGetHomogenized(const GfVec4f &v); /// Homogenizes \p a and \p b and then performs the cross product on the first /// three elements of each. Returns the cross product as a homogenized /// vector. /// \ingroup group_gf_LinearAlgebra GF_API GfVec4f GfHomogeneousCross(const GfVec4f &a, const GfVec4f &b); GF_API GfVec4d GfGetHomogenized(const GfVec4d &v); /// Homogenizes \p a and \p b and then performs the cross product on the first /// three elements of each. Returns the cross product as a homogenized /// vector. /// \ingroup group_gf_LinearAlgebra GF_API GfVec4d GfHomogeneousCross(const GfVec4d &a, const GfVec4d &b); /// Projects homogeneous \p v into Euclidean space and returns the result as a /// Vec3f. inline GfVec3f GfProject(const GfVec4f &v) { float inv = (v[3] != 0.0f) ? 1.0f/v[3] : 1.0f; return GfVec3f(inv * v[0], inv * v[1], inv * v[2]); } /// Projects homogeneous \p v into Euclidean space and returns the result as a /// Vec3d. inline GfVec3d GfProject(const GfVec4d &v) { double inv = (v[3] != 0.0) ? 1.0/v[3] : 1.0; return GfVec3d(inv * v[0], inv * v[1], inv * v[2]); } PXR_NAMESPACE_CLOSE_SCOPE #endif /* PXR_BASE_GF_HOMOGENEOUS_H */