// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_BASE_GF_LINE_H #define PXR_BASE_GF_LINE_H /// \file gf/line.h /// \ingroup group_gf_BasicGeometry #include "pxr/pxr.h" #include "pxr/base/gf/vec3d.h" #include #include PXR_NAMESPACE_OPEN_SCOPE /// \class GfLine /// \ingroup group_gf_BasicGeometry /// /// Basic type: 3D line /// /// This class represents a three-dimensional line in space. Lines are /// constructed from a point, \p p0, and a direction, dir. The direction is /// normalized in the constructor. /// /// The line is kept in a parametric represention, p = p0 + t * dir. /// class GfLine { public: /// The default constructor leaves line parameters undefined. GfLine() { } /// Construct a line from a point and a direction. GfLine(const GfVec3d &p0, const GfVec3d &dir ) { Set( p0, dir ); } double Set(const GfVec3d &p0, const GfVec3d &dir ) { _p0 = p0; _dir = dir; return _dir.Normalize(); } /// Return the point on the line at \p ( p0 + t * dir ). /// Remember dir has been normalized so t represents a unit distance. GfVec3d GetPoint( double t ) const { return _p0 + _dir * t; } /// Return the normalized direction of the line. const GfVec3d &GetDirection() const { return _dir; } /// Returns the point on the line that is closest to \p point. If \p t is /// not \c NULL, it will be set to the parametric distance along the line /// of the returned point. GF_API GfVec3d FindClosestPoint(const GfVec3d &point, double *t = NULL) const; /// Component-wise equality test. The starting points and directions, /// must match exactly for lines to be considered equal. bool operator ==(const GfLine &l) const { return _p0 == l._p0 && _dir == l._dir; } /// Component-wise inequality test. The starting points, and directions /// must match exactly for lines to be considered equal. bool operator !=(const GfLine &r) const { return ! (*this == r); } private: GF_API friend bool GfFindClosestPoints( const GfLine &, const GfLine &, GfVec3d *, GfVec3d *, double *, double * ); // Parametric description: // l(t) = _p0 + t * _length * _dir; GfVec3d _p0; GfVec3d _dir; }; /// Computes the closets points between two lines. /// /// The two points are returned in \p p1 and \p p2. The parametric distance /// of each point on the lines is returned in \p t1 and \p t2. /// /// This returns \c false if the lines were close enough to parallel that no /// points could be computed; in this case, the other return values are /// undefined. GF_API bool GfFindClosestPoints(const GfLine &l1, const GfLine &l2, GfVec3d *p1 = nullptr, GfVec3d *p2 = nullptr, double *t1 = nullptr, double *t2 = nullptr); /// Output a GfLine. /// \ingroup group_gf_DebuggingOutput GF_API std::ostream &operator<<(std::ostream&, const GfLine&); PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_BASE_GF_LINE_H