// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // //////////////////////////////////////////////////////////////////////// // This file is generated by a script. Do not edit directly. Edit the // quat.template.cpp file to make changes. #include "pxr/pxr.h" #include "pxr/base/gf/quatf.h" #include "pxr/base/gf/ostreamHelpers.h" #include "pxr/base/gf/vec4f.h" #include "pxr/base/tf/type.h" #include "pxr/base/gf/quatd.h" #include "pxr/base/gf/quath.h" PXR_NAMESPACE_OPEN_SCOPE TF_REGISTRY_FUNCTION(TfType) { TfType::Define(); } GfQuatf::GfQuatf(GfQuatd const &other) : _imaginary(other.GetImaginary()) , _real(other.GetReal()) { } GfQuatf::GfQuatf(GfQuath const &other) : _imaginary(other.GetImaginary()) , _real(other.GetReal()) { } std::ostream& operator<<(std::ostream &out, GfQuatf const &q) { GfVec3f i = q.GetImaginary(); float real = q.GetReal(); return out << GfVec4f(real, i[0], i[1], i[2]); } float GfQuatf::Normalize(float eps) { float length = GetLength(); if (length < eps) *this = GetIdentity(); else *this /= length; return length; } GfQuatf & GfQuatf::operator *=(const GfQuatf &q) { float r1 = GetReal(); float r2 = q.GetReal(); const GfVec3f &i1 = GetImaginary(); const GfVec3f &i2 = q.GetImaginary(); float r = r1 * r2 - GfDot(i1, i2); GfVec3f i( r1 * i2[0] + r2 * i1[0] + (i1[1] * i2[2] - i1[2] * i2[1]), r1 * i2[1] + r2 * i1[1] + (i1[2] * i2[0] - i1[0] * i2[2]), r1 * i2[2] + r2 * i1[2] + (i1[0] * i2[1] - i1[1] * i2[0])); SetReal(r); SetImaginary(i); return *this; } GfQuatf GfSlerp(const GfQuatf& q0, const GfQuatf& q1, double alpha) { return GfSlerp(alpha, q0, q1); } GfQuatf GfSlerp(double alpha, const GfQuatf& q0, const GfQuatf& q1) { double cosTheta = q0.GetImaginary() * q1.GetImaginary() + q0.GetReal() * q1.GetReal(); bool flip1 = false; if (cosTheta < 0.0) { cosTheta = -cosTheta; flip1 = true; } double scale0, scale1; if (1.0 - cosTheta > 0.00001 ) { // standard case float theta = acos(cosTheta), sinTheta = sin(theta); scale0 = sin((1.0 - alpha) * theta) / sinTheta; scale1 = sin(alpha * theta) / sinTheta; } else { // rot0 and rot1 very close - just do linear interp and renormalize. scale0 = 1.0 - alpha; scale1 = alpha; } if (flip1) scale1 = -scale1; return scale0 * q0 + scale1 * q1; } PXR_NAMESPACE_CLOSE_SCOPE