// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. 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Edit the // vec.template.h file to make changes. #ifndef PXR_BASE_GF_VEC3I_H #define PXR_BASE_GF_VEC3I_H /// \file gf/vec3i.h /// \ingroup group_gf_LinearAlgebra #include "pxr/pxr.h" #include "pxr/base/tf/diagnostic.h" #include "pxr/base/gf/api.h" #include "pxr/base/gf/limits.h" #include "pxr/base/gf/traits.h" #include #include #include PXR_NAMESPACE_OPEN_SCOPE class GfVec3i; template <> struct GfIsGfVec { static const bool value = true; }; /// \class GfVec3i /// \ingroup group_gf_LinearAlgebra /// /// Basic type for a vector of 3 int components. /// /// Represents a vector of 3 components of type \c int. /// It is intended to be fast and simple. /// class GfVec3i { public: /// Scalar element type and dimension. typedef int ScalarType; static const size_t dimension = 3; /// Default constructor does no initialization. GfVec3i() = default; /// Initialize all elements to a single value. constexpr explicit GfVec3i(int value) : _data{ value, value, value } { } /// Initialize all elements with explicit arguments. constexpr GfVec3i(int s0, int s1, int s2) : _data{ s0, s1, s2 } { } /// Construct with pointer to values. template constexpr explicit GfVec3i(Scl const *p) : _data{ p[0], p[1], p[2] } { } /// Create a unit vector along the X-axis. static GfVec3i XAxis() { GfVec3i result(0); result[0] = 1; return result; } /// Create a unit vector along the Y-axis. static GfVec3i YAxis() { GfVec3i result(0); result[1] = 1; return result; } /// Create a unit vector along the Z-axis. static GfVec3i ZAxis() { GfVec3i result(0); result[2] = 1; return result; } /// Create a unit vector along the i-th axis, zero-based. Return the zero /// vector if \p i is greater than or equal to 3. static GfVec3i Axis(size_t i) { GfVec3i result(0); if (i < 3) result[i] = 1; return result; } /// Set all elements with passed arguments. GfVec3i &Set(int s0, int s1, int s2) { _data[0] = s0; _data[1] = s1; _data[2] = s2; return *this; } /// Set all elements with a pointer to data. GfVec3i &Set(int const *a) { return Set(a[0], a[1], a[2]); } /// Direct data access. int const *data() const { return _data; } int *data() { return _data; } int const *GetArray() const { return data(); } /// Indexing. int const &operator[](size_t i) const { return _data[i]; } int &operator[](size_t i) { return _data[i]; } /// Hash. friend inline size_t hash_value(GfVec3i const &vec) { size_t h = 0; boost::hash_combine(h, vec[0]); boost::hash_combine(h, vec[1]); boost::hash_combine(h, vec[2]); return h; } /// Equality comparison. bool operator==(GfVec3i const &other) const { return _data[0] == other[0] && _data[1] == other[1] && _data[2] == other[2]; } bool operator!=(GfVec3i const &other) const { return !(*this == other); } // TODO Add inequality for other vec types... /// Equality comparison. GF_API bool operator==(class GfVec3d const &other) const; /// Equality comparison. GF_API bool operator==(class GfVec3f const &other) const; /// Equality comparison. GF_API bool operator==(class GfVec3h const &other) const; /// Create a vec with negated elements. GfVec3i operator-() const { return GfVec3i(-_data[0], -_data[1], -_data[2]); } /// Addition. GfVec3i &operator+=(GfVec3i const &other) { _data[0] += other[0]; _data[1] += other[1]; _data[2] += other[2]; return *this; } friend GfVec3i operator+(GfVec3i const &l, GfVec3i const &r) { return GfVec3i(l) += r; } /// Subtraction. GfVec3i &operator-=(GfVec3i const &other) { _data[0] -= other[0]; _data[1] -= other[1]; _data[2] -= other[2]; return *this; } friend GfVec3i operator-(GfVec3i const &l, GfVec3i const &r) { return GfVec3i(l) -= r; } /// Multiplication by scalar. GfVec3i &operator*=(double s) { _data[0] *= s; _data[1] *= s; _data[2] *= s; return *this; } GfVec3i operator*(double s) const { return GfVec3i(*this) *= s; } friend GfVec3i operator*(double s, GfVec3i const &v) { return v * s; } /// Division by scalar. GfVec3i &operator/=(int s) { _data[0] /= s; _data[1] /= s; _data[2] /= s; return *this; } GfVec3i operator/(int s) const { return GfVec3i(*this) /= s; } /// See GfDot(). int operator*(GfVec3i const &v) const { return _data[0] * v[0] + _data[1] * v[1] + _data[2] * v[2]; } /// Returns the projection of \p this onto \p v. That is: /// \code /// v * (*this * v) /// \endcode GfVec3i GetProjection(GfVec3i const &v) const { return v * (*this * v); } /// Returns the orthogonal complement of \p this->GetProjection(b). /// That is: /// \code /// *this - this->GetProjection(b) /// \endcode GfVec3i GetComplement(GfVec3i const &b) const { return *this - this->GetProjection(b); } /// Squared length. int GetLengthSq() const { return *this * *this; } private: int _data[3]; }; /// Output a GfVec3i. /// \ingroup group_gf_DebuggingOutput GF_API std::ostream& operator<<(std::ostream &, GfVec3i const &); /// Returns component-wise multiplication of vectors \p v1 and \p v2. inline GfVec3i GfCompMult(GfVec3i const &v1, GfVec3i const &v2) { return GfVec3i( v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2] ); } /// Returns component-wise quotient of vectors \p v1 and \p v2. inline GfVec3i GfCompDiv(GfVec3i const &v1, GfVec3i const &v2) { return GfVec3i( v1[0] / v2[0], v1[1] / v2[1], v1[2] / v2[2] ); } /// Returns the dot (inner) product of two vectors. inline int GfDot(GfVec3i const &v1, GfVec3i const &v2) { return v1 * v2; } PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_BASE_GF_VEC3I_H