// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_BASE_VT_OPERATORS_H #define PXR_BASE_VT_OPERATORS_H #include "pxr/pxr.h" #include "pxr/base/vt/api.h" #include #include // // Operators.h // // Define macros to make it easier to create and wrap operators that work // with multiple types. In general, we want most operators to allow // array OP array // array OP scalar // scalar OP array // array OP tuple // tuple OP array // array OP list // list OP array // // where the operators work element-by-element. For arrays, this means they // need to be the same size and shape. For tuples and lists, this means // the array shape is ignored, and the array and tuple/list need to contain the // same number of elements. For scalars, this means the same scalar value is // used for every array element. Naturally we require that the types held in // the array, tuple, list, and scalar are all the same (i.e no multiplying // a VtDoubleArray by a GfVec3d). // // However, we do have special cases for // array OP double // double OP array // for some OPs, for cases where you may want to do element-by-element // operations with a double when the array type is *not* double (e.g. Vec3d). // This is done in Core/Anim, for example, for spline calculations on the // underlying data type. // // We define macros because this is so repetitive, and because they need to be // defined in different places (the array operators on the class, the array and // scalar operators as free functions, and the tuple/list operators in the // Python wrapping of course). Having them here allows us to put them all // in one place for better editability. // ------------------------------------------------------------------------- // C++ operator definitions // ------------------------------------------------------------------------- // These will be callable from C++, and define operations between arrays // and between arrays and scalars. PXR_NAMESPACE_OPEN_SCOPE // Operations on arrays // These go into the class definition for VtArray #define VTOPERATOR_CPPARRAY(op) \ VtArray operator op (VtArray const &other) const { \ /* accept empty vecs */ \ if ((size()!=0 && other.size()!=0) && \ (size() != other.size())) { \ TF_CODING_ERROR("Non-conforming inputs for operator %s",#op); \ return VtArray(); \ } \ /* promote empty vecs to vecs of zeros */ \ const bool thisEmpty = size() == 0, \ otherEmpty = other.size() == 0; \ VtArray ret(thisEmpty ? other.size() : size()); \ ElementType zero = VtZero(); \ for (size_t i = 0, n = ret.size(); i != n; ++i) { \ ret[i] = (thisEmpty ? zero : (*this)[i]) op \ (otherEmpty ? zero : other[i]); \ } \ return ret; \ } #define VTOPERATOR_CPPARRAY_UNARY(op) \ VtArray operator op () const { \ VtArray ret(size()); \ for (size_t i = 0, sz = ret.size(); i != sz; ++i) { \ ret[i] = op (*this)[i]; \ } \ return ret; \ } // Operations on scalars and arrays // These are free functions defined in Array.h #define VTOPERATOR_CPPSCALAR_TYPE(op,arraytype,scalartype,rettype) \ template \ VtArray \ operator op (scalartype const &scalar, \ VtArray const &vec) { \ VtArray ret(vec.size()); \ for (size_t i = 0; i \ VtArray \ operator op (VtArray const &vec, \ scalartype const &scalar) { \ VtArray ret(vec.size()); \ for (size_t i = 0; i \ typename boost::disable_if, \ VtArray >::type \ operator op (double const &scalar, \ VtArray const &vec) { \ VtArray ret(vec.size()); \ for (size_t i = 0; i \ typename boost::disable_if, \ VtArray >::type \ operator op (VtArray const &vec, \ double const &scalar) { \ VtArray ret(vec.size()); \ for (size_t i = 0; i