// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_CAMERA_UTIL_SCREEN_WINDOW_PARAMETERS_H #define PXR_IMAGING_CAMERA_UTIL_SCREEN_WINDOW_PARAMETERS_H #include "pxr/pxr.h" #include "pxr/imaging/cameraUtil/api.h" #include "pxr/base/gf/camera.h" PXR_NAMESPACE_OPEN_SCOPE /// \class CameraUtilScreenWindowParameters /// /// Given a camera object, compute parameters suitable for setting up /// RenderMan. /// class CameraUtilScreenWindowParameters { public: /// Constructs screenwindow parameter. The optional \p fitDirection /// indicates in which direction the screenwindow will have length 2. CAMERAUTIL_API CameraUtilScreenWindowParameters(const GfCamera &camera, GfCamera::FOVDirection fitDirection = GfCamera::FOVHorizontal); /// The vector (left, right, bottom, top) defining the rectangle in the /// image plane. /// Give these parameters to RiScreenWindow. const GfVec4d & GetScreenWindow() const { return _screenWindow; } /// The field of view. More precisely, the full angle perspective field /// of view (in degrees) between screen space coordinates (-1,0) and /// (1,0). /// Give these parameters to RiProjection as parameter after /// "perspective". double GetFieldOfView() const { return _fieldOfView; } /// Returns the inverse of the transform for a camera that is y-Up /// and z-facing (vs the OpenGL camera that is (-z)-facing). /// Write this transform with RiConcatTransform before /// RiWorldBegin. const GfMatrix4d & GetZFacingViewMatrix() const { return _zFacingViewMatrix; } private: GfVec4d _screenWindow; double _fieldOfView; GfMatrix4d _zFacingViewMatrix; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_CAMERA_UTIL_SCREEN_WINDOW_PARAMETERS_H