// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_GARCH_GL_PLATFORM_CONTEXT_DARWIN_H #define PXR_IMAGING_GARCH_GL_PLATFORM_CONTEXT_DARWIN_H #include "pxr/pxr.h" #include PXR_NAMESPACE_OPEN_SCOPE class GarchNSGLContextState { public: /// Construct with the current state. GarchNSGLContextState(); enum class NullState { nullstate }; GarchNSGLContextState(NullState); /// Compare for equality. bool operator==(const GarchNSGLContextState& rhs) const; /// Returns a hash value for the state. size_t GetHash() const; /// Returns \c true if the context state is valid. bool IsValid() const; /// Make the context current. void MakeCurrent(); /// Make no context current. static void DoneCurrent(); private: class Detail; std::shared_ptr _detail; }; // Hide the platform specific type name behind a common name. typedef GarchNSGLContextState GarchGLPlatformContextState; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_GARCH_GL_PLATFORM_CONTEXT_DARWIN_H