// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // /// \file ArrayTexture.cpp // #include "pxr/imaging/glf/glew.h" #include "pxr/imaging/glf/arrayTexture.h" #include "pxr/imaging/glf/diagnostic.h" #include "pxr/imaging/glf/uvTextureData.h" #include "pxr/imaging/glf/utils.h" #include "pxr/base/tf/registryManager.h" #include "pxr/base/tf/type.h" #include "pxr/base/trace/trace.h" PXR_NAMESPACE_OPEN_SCOPE TF_REGISTRY_FUNCTION(TfType) { TfType::Define >(); } GlfArrayTextureRefPtr GlfArrayTexture::New( TfTokenVector const &imageFilePaths, unsigned int arraySize, unsigned int cropTop, unsigned int cropBottom, unsigned int cropLeft, unsigned int cropRight, GlfImage::ImageOriginLocation originLocation) { if (imageFilePaths.empty()) { // Need atleast one valid image file path. TF_CODING_ERROR("Attempting to create an array texture with 0 texture file paths."); return TfNullPtr; } return TfCreateRefPtr(new GlfArrayTexture( imageFilePaths, arraySize, cropTop, cropBottom, cropLeft, cropRight, originLocation)); } GlfArrayTextureRefPtr GlfArrayTexture::New( std::vector const &imageFilePaths, unsigned int arraySize, unsigned int cropTop, unsigned int cropBottom, unsigned int cropLeft, unsigned int cropRight, GlfImage::ImageOriginLocation originLocation) { TfTokenVector imageFilePathTokens(imageFilePaths.begin(), imageFilePaths.end()); return TfCreateRefPtr(new GlfArrayTexture( imageFilePathTokens, arraySize, cropTop, cropBottom, cropLeft, cropRight, originLocation)); } bool GlfArrayTexture::IsSupportedImageFile(TfToken const &imageFilePath) { return GlfUVTexture::IsSupportedImageFile(imageFilePath); } GlfArrayTexture::GlfArrayTexture( TfTokenVector const &imageFilePaths, unsigned int arraySize, unsigned int cropTop, unsigned int cropBottom, unsigned int cropLeft, unsigned int cropRight, GlfImage::ImageOriginLocation originLocation) : GlfUVTexture(imageFilePaths[0], cropTop, cropBottom, cropLeft, cropRight, originLocation), _imageFilePaths(imageFilePaths), _arraySize(arraySize) { // do nothing } void GlfArrayTexture::_ReadTexture() { GlfBaseTextureDataConstRefPtrVector texDataVec(_arraySize, 0); size_t targetMemory = GetMemoryRequested(); for (size_t i = 0; i < _arraySize; ++i) { GlfUVTextureDataRefPtr texData = GlfUVTextureData::New(_GetImageFilePath(i), targetMemory, _GetCropTop(), _GetCropBottom(), _GetCropLeft(), _GetCropRight()); if (texData) { texData->Read(0, _GenerateMipmap(), GetOriginLocation()); } _UpdateTexture(texData); if (texData && texData->HasRawBuffer()) { texDataVec[i] = texData; } else { TF_WARN("Invalid texture data for texture file: %s", _GetImageFilePath(i).GetString().c_str()); } } _CreateTexture(texDataVec, _GenerateMipmap()); _SetLoaded(); } /* virtual */ const TfToken& GlfArrayTexture::_GetImageFilePath(size_t index) const { if (TF_VERIFY(index < _imageFilePaths.size())) { return _imageFilePaths[index]; } else { return _imageFilePaths.front(); } } /* virtual */ GlfTexture::BindingVector GlfArrayTexture::GetBindings(TfToken const & identifier, GLuint samplerName) { return BindingVector(1, Binding(identifier, GlfTextureTokens->texels, GL_TEXTURE_2D_ARRAY, GetGlTextureName(), samplerName)); } void GlfArrayTexture::_CreateTexture( GlfBaseTextureDataConstRefPtrVector texDataVec, bool const generateMipmap) { TRACE_FUNCTION(); if (texDataVec.empty() || !texDataVec[0]) { TF_WARN("No texture data for array texture."); return; } glBindTexture( GL_TEXTURE_2D_ARRAY, GetGlTextureName()); glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_GENERATE_MIPMAP, generateMipmap ? GL_TRUE : GL_FALSE); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // Create the data storage which will be filled in // by the subImage3D call below... // XXX assuming texture file format and size is // going to be the same across the array. // Maybe we need a check for this somewhere... glTexImage3D( GL_TEXTURE_2D_ARRAY, /* target */ 0, /* level */ texDataVec[0]->GLInternalFormat(), /* internalFormat */ texDataVec[0]->ResizedWidth(), /* width */ texDataVec[0]->ResizedHeight(), /* height */ _arraySize, /* depth */ 0, /* border */ texDataVec[0]->GLFormat(), /* format */ texDataVec[0]->GLType(), /* type */ NULL); /* data */ int memUsed = 0; for (size_t i = 0; i < _arraySize; ++i) { GlfBaseTextureDataConstPtr texData = texDataVec[i]; if (texData && texData->HasRawBuffer()) { glTexSubImage3D( GL_TEXTURE_2D_ARRAY, /* target */ 0, /* level */ 0, /* xOffset */ 0, /* yOffset */ i, /* zOffset */ texData->ResizedWidth(), /* width */ texData->ResizedHeight(), /* height */ 1, /* depth */ texData->GLFormat(), /* format */ texData->GLType(), /* type */ texData->GetRawBuffer()); /* data */ memUsed += texData->ComputeBytesUsed(); } } glBindTexture( GL_TEXTURE_2D_ARRAY, 0); _SetMemoryUsed(memUsed); } PXR_NAMESPACE_CLOSE_SCOPE