// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_GLF_BASE_TEXTURE_DATA_H #define PXR_IMAGING_GLF_BASE_TEXTURE_DATA_H #include "pxr/pxr.h" #include "pxr/imaging/glf/api.h" #include "pxr/imaging/glf/image.h" #include "pxr/imaging/glf/utils.h" #include "pxr/imaging/garch/gl.h" #include "pxr/base/tf/declarePtrs.h" #include "pxr/base/tf/refPtr.h" #include "pxr/base/tf/weakPtr.h" PXR_NAMESPACE_OPEN_SCOPE TF_DECLARE_WEAK_AND_REF_PTRS(GlfBaseTextureData); class GlfBaseTextureData : public TfRefBase, public TfWeakBase { public: GlfBaseTextureData() = default; GLF_API virtual ~GlfBaseTextureData(); // Disallow copies GlfBaseTextureData(const GlfBaseTextureData&) = delete; GlfBaseTextureData& operator=(const GlfBaseTextureData&) = delete; struct WrapInfo { WrapInfo() : hasWrapModeS(false), hasWrapModeT(false), hasWrapModeR(false), wrapModeS(GL_REPEAT), wrapModeT(GL_REPEAT), wrapModeR(GL_REPEAT) {}; bool hasWrapModeS; bool hasWrapModeT; bool hasWrapModeR; GLenum wrapModeS; GLenum wrapModeT; GLenum wrapModeR; }; /// Is this a 1-, 2- or 3-dimensional texture. virtual int NumDimensions() const = 0; virtual int ResizedWidth(int mipLevel = 0) const = 0; virtual int ResizedHeight(int mipLevel = 0) const = 0; virtual int ResizedDepth(int mipLevel = 0) const = 0; virtual GLenum GLInternalFormat() const = 0; virtual GLenum GLFormat() const = 0; virtual GLenum GLType() const = 0; virtual size_t TargetMemory() const = 0; virtual WrapInfo GetWrapInfo() const = 0; virtual size_t ComputeBytesUsed() const = 0; virtual size_t ComputeBytesUsedByMip(int mipLevel = 0) const = 0; virtual bool Read(int degradeLevel, bool generateMipmap, GlfImage::ImageOriginLocation originLocation = GlfImage::OriginUpperLeft) = 0; virtual bool HasRawBuffer(int mipLevel = 0) const = 0; virtual unsigned char * GetRawBuffer(int mipLevel = 0) const = 0; virtual int GetNumMipLevels() const = 0; virtual bool IsCompressed() const { return GlfIsCompressedFormat(GLFormat()); } protected: // Map image format and type and encoding to GL format. GLF_API static GLenum _GLInternalFormatFromImageData( GLenum format, GLenum type, bool isSRGB); }; PXR_NAMESPACE_CLOSE_SCOPE #endif // GLF_BASETEXTURE_DATA