// // Copyright 2018 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_GLF_CONTEXT_CAPS_H #define PXR_IMAGING_GLF_CONTEXT_CAPS_H #include "pxr/pxr.h" #include "pxr/imaging/glf/api.h" #include "pxr/base/tf/singleton.h" PXR_NAMESPACE_OPEN_SCOPE /// \class GlfContextCaps /// /// This class is intended to be a cache of the capabilites /// (resource limits and features) of the underlying /// GL context. /// /// It serves two purposes. Firstly to reduce driver /// transition overhead of querying these values. /// Secondly to provide access to these values from other /// threads that don't have the context bound. /// /// In the event of failure (InitInstance() wasn't called /// or an issue accessing the GL context), a reasonable /// set of defaults, based on GL minimums, is provided. /// /// /// TO DO (bug #124971): /// - LoadCaps() should be called whenever the context /// changes. /// - Provide a mechanism where other Hd systems can /// subscribe to when the caps changes, so they can /// update and invalidate. /// class GlfContextCaps { public: /// InitInstance queries the GL context for its capabilities. /// It should be called by the application before using systems /// that depend on the caps, such as Hydra. A good example would be /// to pair the call to initialize after a call to GlfGlewInit(). GLF_API static void InitInstance(); /// GetInstance() returns the filled capabilities structure. /// This function will not populate the caps and will issue a /// coding error if it hasn't been filled. GLF_API static const GlfContextCaps &GetInstance(); // GL version int glVersion; // 400 (4.0), 410 (4.1), ... // Whether or not we are running with core profile bool coreProfile; // Max constants int maxArrayTextureLayers; int maxUniformBlockSize; int maxShaderStorageBlockSize; int maxTextureBufferSize; int uniformBufferOffsetAlignment; // GL extensions (ordered by version) bool arrayTexturesEnabled; // EXT_texture_array (3.0) bool shaderStorageBufferEnabled; // ARB_shader_storage_buffer_object (4.3) bool bufferStorageEnabled; // ARB_buffer_storage (4.4) bool directStateAccessEnabled; // ARB_direct_state_access (4.5) bool multiDrawIndirectEnabled; // ARB_multi_draw_indirect (4.5) bool bindlessTextureEnabled; // ARB_bindless_texture bool bindlessBufferEnabled; // NV_shader_buffer_load // GLSL version and extensions int glslVersion; // 400, 410, ... bool explicitUniformLocation; // ARB_explicit_uniform_location (4.3) bool shadingLanguage420pack; // ARB_shading_language_420pack (4.2) bool shaderDrawParametersEnabled; // ARB_shader_draw_parameters (4.5) // workarounds for driver issues bool copyBufferEnabled; bool floatingPointBuffersEnabled; private: void _LoadCaps(); GlfContextCaps(); ~GlfContextCaps() = default; // Disallow copies GlfContextCaps(const GlfContextCaps&) = delete; GlfContextCaps& operator=(const GlfContextCaps&) = delete; friend class TfSingleton; }; GLF_API_TEMPLATE_CLASS(TfSingleton); PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_GLF_CONTEXT_CAPS_H