// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_GLF_UTILS_H #define PXR_IMAGING_GLF_UTILS_H /// \file glf/utils.h #include "pxr/pxr.h" #include "pxr/imaging/glf/api.h" #include "pxr/imaging/garch/gl.h" #include PXR_NAMESPACE_OPEN_SCOPE /// Base image format /// /// Returns the base image format for the given number of components /// /// Supported number of components: 1, 2, 3, 4 GLF_API GLenum GlfGetBaseFormat(int numComponents); /// Number of elements. /// /// Returns the number of elements (channels) in a given GL enum format. /// /// Supported formats are : GL_DEPTH_COMPONENT, GL_COLOR_INDEX, GL_ALPHA, /// GL_RED, GL_LUMINANCE, GL_RG, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA GLF_API int GlfGetNumElements(GLenum format); /// Byte size of a GL type. /// /// Returns the size in bytes of a given GL type. /// /// Supported types are : GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, /// GL_SHORT, GL_FLOAT, GL_DOUBLE GLF_API int GlfGetElementSize(GLenum type); /// Checks the valitidy of a GL framebuffer /// /// True if the currently bound GL framebuffer is valid and can be bound /// or returns the cause of the problem GLF_API bool GlfCheckGLFrameBufferStatus(GLuint target, std::string * reason); /// Check if the format is compressed. /// /// Supported GL compressed formats : GL_COMPRESSED_RGBA_BPTC_UNORM, /// GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GLF_API bool GlfIsCompressedFormat(GLenum format); /// Calculate the byte size of compressed textures. /// /// Supported GL compressed formats : GL_COMPRESSED_RGBA_BPTC_UNORM, /// GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GLF_API size_t GlfGetCompressedTextureSize(int width, int height, GLenum format, GLenum type); PXR_NAMESPACE_CLOSE_SCOPE #endif