// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_SMOOTH_NORMALS_H #define PXR_IMAGING_HD_SMOOTH_NORMALS_H #include "pxr/pxr.h" #include "pxr/imaging/hd/api.h" #include "pxr/imaging/hd/version.h" #include "pxr/imaging/hd/bufferSource.h" #include "pxr/imaging/hd/computation.h" #include "pxr/imaging/hd/types.h" #include "pxr/base/gf/vec3d.h" #include "pxr/base/gf/vec3f.h" #include "pxr/base/tf/token.h" PXR_NAMESPACE_OPEN_SCOPE class Hd_VertexAdjacency; /// \class Hd_SmoothNormals /// /// Hd_SmoothNormals encapsulates mesh smooth normals information. /// It uses passed-in adjacency information and points data to compute /// smooth per-vertex normals. It does this by averaging face normals of /// faces surrounding a vertex. /// class Hd_SmoothNormals final { public: /// Computes the smooth normals result using the supplied adjacency /// information and points data. Returns an array of the same size and /// type as the source points, with optional packing. HD_API static VtArray ComputeSmoothNormals( Hd_VertexAdjacency const * adjacency, int numPoints, GfVec3f const * pointsPtr); HD_API static VtArray ComputeSmoothNormals( Hd_VertexAdjacency const * adjacency, int numPoints, GfVec3d const * pointsPtr); HD_API static VtArray ComputeSmoothNormalsPacked( Hd_VertexAdjacency const * adjacency, int numPoints, GfVec3f const * pointsPtr); HD_API static VtArray ComputeSmoothNormalsPacked( Hd_VertexAdjacency const * adjacency, int numPoints, GfVec3d const * pointsPtr); private: Hd_SmoothNormals() = delete; ~Hd_SmoothNormals() = delete; }; /// \class Hd_SmoothNormalsComputation /// /// Smooth normal computation CPU. /// class Hd_SmoothNormalsComputation : public HdComputedBufferSource { public: HD_API Hd_SmoothNormalsComputation(Hd_VertexAdjacency const *adjacency, HdBufferSourceSharedPtr const &points, TfToken const &dstName, HdBufferSourceSharedPtr const &adjacencyBuilder, bool packed); /// overrides HD_API virtual void GetBufferSpecs(HdBufferSpecVector *specs) const override; HD_API virtual bool Resolve() override; HD_API virtual TfToken const &GetName() const override; protected: HD_API virtual bool _CheckValid() const override; private: Hd_VertexAdjacency const *_adjacency; HdBufferSourceSharedPtr _points; TfToken _dstName; HdBufferSourceSharedPtr _adjacencyBuilder; bool _packed; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_HD_SMOOTH_NORMALS_H