// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hd/unitTestHelper.h" #include "pxr/imaging/hd/camera.h" #include "pxr/imaging/hd/rprimCollection.h" #include "pxr/imaging/hd/tokens.h" #include "pxr/imaging/hd/unitTestNullRenderPass.h" #include "pxr/base/gf/matrix4d.h" #include "pxr/base/gf/frustum.h" #include "pxr/base/tf/getenv.h" #include "pxr/base/tf/staticTokens.h" #include #include PXR_NAMESPACE_OPEN_SCOPE TF_DEFINE_PRIVATE_TOKENS( _tokens, (l0dir) (l0color) (l1dir) (l1color) (sceneAmbient) (vec3) // Collection names (testCollection) ); class Hd_DrawTask final : public HdTask { public: Hd_DrawTask(HdRenderPassSharedPtr const &renderPass, HdRenderPassStateSharedPtr const &renderPassState, bool withGuides) : HdTask(SdfPath::EmptyPath()) , _renderPass(renderPass) , _renderPassState(renderPassState) , _renderTags() { _renderTags.reserve(2); _renderTags.push_back(HdRenderTagTokens->geometry); if (withGuides) { _renderTags.push_back(HdRenderTagTokens->guide); } } void Sync(HdSceneDelegate*, HdTaskContext*, HdDirtyBits*) override { _renderPass->Sync(); } void Prepare(HdTaskContext* ctx, HdRenderIndex* renderIndex) override { _renderPassState->Prepare(renderIndex->GetResourceRegistry()); } void Execute(HdTaskContext* ctx) override { _renderPassState->Bind(); _renderPass->Execute(_renderPassState, GetRenderTags()); _renderPassState->Unbind(); } const TfTokenVector &GetRenderTags() const override { return _renderTags; } private: HdRenderPassSharedPtr _renderPass; HdRenderPassStateSharedPtr _renderPassState; TfTokenVector _renderTags; Hd_DrawTask() = delete; Hd_DrawTask(const Hd_DrawTask &) = delete; Hd_DrawTask &operator =(const Hd_DrawTask &) = delete; }; template static VtArray _BuildArray(T values[], int numValues) { VtArray result(numValues); std::copy(values, values+numValues, result.begin()); return result; } Hd_TestDriver::Hd_TestDriver() : _engine() , _renderDelegate() , _renderIndex(nullptr) , _sceneDelegate(nullptr) , _renderPass() , _renderPassState(_renderDelegate.CreateRenderPassState()) , _collection(_tokens->testCollection, HdReprSelector()) { HdReprSelector reprSelector = HdReprSelector(HdReprTokens->hull); if (TfGetenv("HD_ENABLE_SMOOTH_NORMALS", "CPU") == "CPU" || TfGetenv("HD_ENABLE_SMOOTH_NORMALS", "CPU") == "GPU") { reprSelector = HdReprSelector(HdReprTokens->smoothHull); } _Init(reprSelector); } Hd_TestDriver::Hd_TestDriver(HdReprSelector const &reprSelector) : _engine() , _renderDelegate() , _renderIndex(nullptr) , _sceneDelegate(nullptr) , _renderPass() , _renderPassState(_renderDelegate.CreateRenderPassState()) , _collection(_tokens->testCollection, HdReprSelector()) { _Init(reprSelector); } Hd_TestDriver::~Hd_TestDriver() { delete _sceneDelegate; delete _renderIndex; } void Hd_TestDriver::_Init(HdReprSelector const &reprSelector) { _renderIndex = HdRenderIndex::New(&_renderDelegate, HdDriverVector()); TF_VERIFY(_renderIndex != nullptr); _sceneDelegate = new HdUnitTestDelegate(_renderIndex, SdfPath::AbsoluteRootPath()); _sceneDelegate->AddCamera(_cameraId); GfMatrix4d viewMatrix = GfMatrix4d().SetIdentity(); viewMatrix *= GfMatrix4d().SetTranslate(GfVec3d(0.0, 1000.0, 0.0)); viewMatrix *= GfMatrix4d().SetRotate(GfRotation(GfVec3d(1.0, 0.0, 0.0), -90.0)); GfFrustum frustum; frustum.SetPerspective(45, true, 1, 1.0, 10000.0); GfMatrix4d projMatrix = frustum.ComputeProjectionMatrix(); SetCamera(viewMatrix, projMatrix, GfVec4d(0, 0, 512, 512)); // set depthfunc to default _renderPassState->SetDepthFunc(HdCmpFuncLess); // Update collection with repr and add collection to change tracker. _collection.SetReprSelector(reprSelector); HdChangeTracker &tracker = _renderIndex->GetChangeTracker(); tracker.AddCollection(_collection.GetName()); } void Hd_TestDriver::Draw(bool withGuides) { Draw(GetRenderPass(), withGuides); } void Hd_TestDriver::Draw(HdRenderPassSharedPtr const &renderPass, bool withGuides) { HdTaskSharedPtrVector tasks = { std::make_shared(renderPass, _renderPassState, withGuides) }; _engine.Execute(&_sceneDelegate->GetRenderIndex(), &tasks); } void Hd_TestDriver::SetCamera(GfMatrix4d const &modelViewMatrix, GfMatrix4d const &projectionMatrix, GfVec4d const &viewport) { _sceneDelegate->UpdateCamera( _cameraId, HdCameraTokens->worldToViewMatrix, VtValue(modelViewMatrix)); _sceneDelegate->UpdateCamera( _cameraId, HdCameraTokens->projectionMatrix, VtValue(projectionMatrix)); // Baselines for tests were generated without constraining the view // frustum based on the viewport aspect ratio. _sceneDelegate->UpdateCamera( _cameraId, HdCameraTokens->windowPolicy, VtValue(CameraUtilDontConform)); HdSprim const *cam = _renderIndex->GetSprim(HdPrimTypeTokens->camera, _cameraId); TF_VERIFY(cam); _renderPassState->SetCameraAndViewport( dynamic_cast(cam), viewport); } void Hd_TestDriver::SetCullStyle(HdCullStyle cullStyle) { _renderPassState->SetCullStyle(cullStyle); } HdRenderPassSharedPtr const & Hd_TestDriver::GetRenderPass() { if (!_renderPass) { _renderPass = HdRenderPassSharedPtr( new Hd_UnitTestNullRenderPass(&_sceneDelegate->GetRenderIndex(), _collection)); } return _renderPass; } void Hd_TestDriver::SetRepr(HdReprSelector const &reprSelector) { _collection.SetReprSelector(reprSelector); // Mark changes. HdChangeTracker &tracker = _renderIndex->GetChangeTracker(); tracker.MarkCollectionDirty(_collection.GetName()); // Update render pass with updated collection _renderPass->SetRprimCollection(_collection); } PXR_NAMESPACE_CLOSE_SCOPE