// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_VERSION_H #define PXR_IMAGING_HD_VERSION_H // 18 -> 19: Add support for SceneDelegate surface shaders. // 19 -> 20: RenderPass constructor takes RenderIndex. RasterState class. // 20 -> 21: Add HdSceneDelegate::IsEnabled(). // 21 -> 22: split HdRasterState out of HdRenderPass and renamed to HdRenderPassState. // HdEngine::Draw API change. // 22 -> 23: remove ID render API // 23 -> 24: GetPathForInstanceIndex returns absolute instance index. // 24 -> 25: move simpleLightingShader to Hdx. // 25 -> 26: move camera and light to Hdx. // 26 -> 27: move drawTarget to Hdx. // 27 -> 28: switch render index Sprim to take a typeId. // 28 -> 29: cameras only support matrices. // 29 -> 30: added IDRenderColor decode and direct Rprim path fetching. // 30 -> 31: added pre-chained buffer sources // 31 -> 32: renamed HdShader{Param} to HdMaterial{Param} // 32 -> 33: Deleted GetPathForInstanceIndex; added GetScenePrimPath. // 32 -> 34: Added HdInstancerContext to GetScenePrimPath. // 34 -> 35: HdRepr is using std::unique_ptr #define HD_API_VERSION 35 // 1 -> 2: SimpleLighting -> FallbackLighting #define HD_SHADER_API 2 #endif // PXR_IMAGING_HD_VERSION_H