set(PXR_PREFIX pxr/imaging) set(PXR_PACKAGE hdSt) # XXX We tmp check for PXR_ENABLE_GL_SUPPORT since Storm currently still only # runs on OpenGL. Once Storm uses only Hgi, remove GL_SUPPORT check. if (NOT ${PXR_BUILD_GPU_SUPPORT} OR NOT ${PXR_ENABLE_GL_SUPPORT}) message(STATUS "Skipping ${PXR_PACKAGE} because PXR_BUILD_GPU_SUPPORT is OFF") return() endif() if (OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK) add_definitions(-DOPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK) endif() if (OPENSUBDIV_HAS_GLSL_COMPUTE) add_definitions(-DOPENSUBDIV_HAS_GLSL_COMPUTE) endif() pxr_library(hdSt LIBRARIES hio garch glf hd hgiGL sdr tf trace ${GLEW_LIBRARY} ${OPENSUBDIV_LIBRARIES} INCLUDE_DIRS ${GLEW_INCLUDE_DIR} ${OPENSUBDIV_INCLUDE_DIR} PUBLIC_CLASSES basisCurves bufferArrayRangeGL bufferResourceGL commandBuffer computeShader copyComputation debugCodes dispatchBuffer domeLightComputations drawItem drawItemInstance drawTarget drawTargetAttachmentDesc drawTargetAttachmentDescArray drawTargetRenderPassState dynamicUvTextureObject extComputation extCompGpuComputation extCompGpuComputationBufferSource extCompGpuComputationResource extCompGpuPrimvarBufferSource fallbackLightingShader field flatNormals geometricShader glConversions glslfxShader glslProgram glUtils hgiConversions imageShaderRenderPass instancer interleavedMemoryManager light lightingShader material materialNetwork mesh mixinShader package persistentBuffer points renderBuffer renderDelegate renderPass renderPassShader renderPassState resourceRegistry rprimUtils samplerObject samplerObjectRegistry shaderCode simpleLightingShader smoothNormals subtextureIdentifier surfaceShader texture textureBinder textureHandle textureHandleRegistry textureIdentifier textureObject textureObjectRegistry textureResource textureResourceHandle tokens unitTestGLDrawing vboMemoryManager vboSimpleMemoryManager volume PUBLIC_HEADERS api.h PRIVATE_CLASSES basisCurvesComputations basisCurvesShaderKey basisCurvesTopology codeGen cullingShaderKey drawBatch drawTargetTextureResource imageShaderShaderKey immediateDrawBatch indirectDrawBatch materialBufferSourceAndTextureHelper materialParam meshShaderKey meshTopology pointsShaderKey quadrangulate resourceBinder shaderKey subdivision subdivision3 triangulate unitTestDelegate unitTestHelper volumeShader volumeShaderKey RESOURCE_FILES plugInfo.json shaders/basisCurves.glslfx shaders/compute.glslfx shaders/domeLight.glslfx shaders/edgeId.glslfx shaders/fallbackLighting.glslfx shaders/fallbackLightingShader.glslfx shaders/fallbackSurface.glslfx shaders/fallbackVolume.glslfx shaders/frustumCull.glslfx shaders/imageShader.glslfx shaders/instancing.glslfx shaders/lighting.glslfx shaders/lightingIntegrationShader.glslfx shaders/mesh.glslfx shaders/meshNormal.glslfx shaders/meshWire.glslfx shaders/points.glslfx shaders/pointId.glslfx shaders/ptexTexture.glslfx shaders/renderPass.glslfx shaders/renderPassShader.glslfx shaders/simpleLightingShader.glslfx shaders/terminals.glslfx shaders/visibility.glslfx shaders/volume.glslfx ) if (X11_FOUND OR APPLE) pxr_build_test(testHdStBasicDrawing LIBRARIES hdSt hd garch glf CPPFILES testenv/testHdStBasicDrawing.cpp ) endif()