// // Copyright 2017 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/glf/glew.h" #include "pxr/imaging/glf/contextCaps.h" #include "pxr/imaging/hdSt/bufferResourceGL.h" #include "pxr/base/tf/diagnostic.h" #include "pxr/base/tf/staticTokens.h" PXR_NAMESPACE_OPEN_SCOPE HdStBufferResourceGL::HdStBufferResourceGL(TfToken const &role, HdTupleType tupleType, int offset, int stride) : HdBufferResource(role, tupleType, offset, stride), _gpuAddr(0) { /*NOTHING*/ } HdStBufferResourceGL::~HdStBufferResourceGL() { /*NOTHING*/ } void HdStBufferResourceGL::SetAllocation(HgiBufferHandle const& id, size_t size) { _id = id; HdResource::SetSize(size); GlfContextCaps const & caps = GlfContextCaps::GetInstance(); // note: gpu address remains valid until the buffer object is deleted, // or when the data store is respecified via BufferData/BufferStorage. // It doesn't change even when we make the buffer resident or non-resident. // https://www.opengl.org/registry/specs/NV/shader_buffer_load.txt if (id && caps.bindlessBufferEnabled) { glGetNamedBufferParameterui64vNV( id->GetRawResource(), GL_BUFFER_GPU_ADDRESS_NV, (GLuint64EXT*)&_gpuAddr); } else { _gpuAddr = 0; } } PXR_NAMESPACE_CLOSE_SCOPE