// // Copyright 2017 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hdSt/drawTargetRenderPassState.h" #include "pxr/base/vt/value.h" #include "pxr/imaging/hd/aov.h" PXR_NAMESPACE_OPEN_SCOPE HdStDrawTargetRenderPassState::HdStDrawTargetRenderPassState() : _colorClearValues() , _depthClearValue(1.0f) , _depthPriority(HdDepthPriorityNearest) , _cameraId() , _rprimCollection() , _rprimCollectionVersion(1) // Clients start at 0 { } HdStDrawTargetRenderPassState::~HdStDrawTargetRenderPassState() { } void HdStDrawTargetRenderPassState::SetNumColorAttachments(size_t numAttachments) { _colorClearValues.resize(numAttachments); } void HdStDrawTargetRenderPassState::SetColorClearValue(size_t attachmentIdx, const VtValue &clearValue) { TF_DEV_AXIOM(attachmentIdx < _colorClearValues.size()); _colorClearValues[attachmentIdx] = clearValue; } void HdStDrawTargetRenderPassState::SetDepthClearValue(float clearValue) { _depthClearValue = clearValue; } void HdStDrawTargetRenderPassState::SetDepthPriority(HdDepthPriority priority) { _depthPriority = priority; } void HdStDrawTargetRenderPassState::SetCamera(const SdfPath &cameraId) { _cameraId = cameraId; } void HdStDrawTargetRenderPassState::SetRprimCollection( HdRprimCollection const& col) { _rprimCollection = col; ++_rprimCollectionVersion; } void HdStDrawTargetRenderPassState::SetAovBindings( const HdRenderPassAovBindingVector &aovBindings) { _aovBindings = aovBindings; } PXR_NAMESPACE_CLOSE_SCOPE