// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hdSt/dynamicUvTextureObject.h" #include "pxr/imaging/hdSt/resourceRegistry.h" #include "pxr/imaging/hdSt/textureHandleRegistry.h" #include "pxr/imaging/hgi/hgi.h" PXR_NAMESPACE_OPEN_SCOPE HdStDynamicUvTextureObject::HdStDynamicUvTextureObject( const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry * const textureObjectRegistry) : HdStUvTextureObject(textureId, textureObjectRegistry) { } HdStDynamicUvTextureObject::~HdStDynamicUvTextureObject() { if (Hgi * hgi = _GetHgi()) { hgi->DestroyTexture(&_gpuTexture); } } void HdStDynamicUvTextureObject::CreateTexture(const HgiTextureDesc &desc) { if (Hgi * hgi = _GetHgi()) { hgi->DestroyTexture(&_gpuTexture); _gpuTexture = hgi->CreateTexture(desc); } } const std::pair & HdStDynamicUvTextureObject::GetWrapParameters() const { static const std::pair result = { HdWrapNoOpinion, HdWrapNoOpinion }; return result; } bool HdStDynamicUvTextureObject::IsValid() const { return true; } void HdStDynamicUvTextureObject::_Load() { // Do nothing here - texture is populated by client. } void HdStDynamicUvTextureObject::_Commit() { // Do nothing here - texture is populated by client. } PXR_NAMESPACE_CLOSE_SCOPE