// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hdSt/fallbackLightingShader.h" #include "pxr/imaging/hdSt/package.h" #include "pxr/imaging/hd/binding.h" #include "pxr/imaging/hd/perfLog.h" #include "pxr/imaging/hd/tokens.h" #include "pxr/imaging/hf/perfLog.h" #include "pxr/imaging/hio/glslfx.h" #include #include PXR_NAMESPACE_OPEN_SCOPE HdSt_FallbackLightingShader::HdSt_FallbackLightingShader() { _glslfx.reset(new HioGlslfx(HdStPackageFallbackLightingShader())); } HdSt_FallbackLightingShader::~HdSt_FallbackLightingShader() { // nothing } /* virtual */ HdSt_FallbackLightingShader::ID HdSt_FallbackLightingShader::ComputeHash() const { TfToken glslfxFile = HdStPackageFallbackLightingShader(); size_t hash = glslfxFile.Hash(); return (ID)hash; } /* virtual */ std::string HdSt_FallbackLightingShader::GetSource(TfToken const &shaderStageKey) const { HD_TRACE_FUNCTION(); HF_MALLOC_TAG_FUNCTION(); return _glslfx->GetSource(shaderStageKey); } /* virtual */ void HdSt_FallbackLightingShader::SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) { // nothing } void HdSt_FallbackLightingShader::BindResources(const int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) { // nothing } void HdSt_FallbackLightingShader::UnbindResources(const int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) { // nothing } /*virtual*/ void HdSt_FallbackLightingShader::AddBindings(HdBindingRequestVector *customBindings) { // no-op } PXR_NAMESPACE_CLOSE_SCOPE