// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H #define PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hdSt/lightingShader.h" #include "pxr/imaging/hio/glslfx.h" #include "pxr/base/gf/vec4d.h" #include "pxr/base/tf/declarePtrs.h" #include "pxr/base/tf/token.h" #include #include PXR_NAMESPACE_OPEN_SCOPE /// \class HdSt_FallbackLightingShader /// /// A shader that provides fallback lighting behavior. /// class HdSt_FallbackLightingShader : public HdStLightingShader { public: HDST_API HdSt_FallbackLightingShader(); HDST_API virtual ~HdSt_FallbackLightingShader(); // HdStShaderCode overrides HDST_API virtual ID ComputeHash() const; HDST_API virtual std::string GetSource(TfToken const &shaderStageKey) const; HDST_API virtual void BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override; HDST_API virtual void UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override; HDST_API virtual void AddBindings(HdBindingRequestVector *customBindings); // HdStLightingShader overrides HDST_API virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix); private: std::unique_ptr _glslfx; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H