// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_GLSL_PROGRAM_H #define PXR_IMAGING_HD_ST_GLSL_PROGRAM_H #include "pxr/pxr.h" #include "pxr/imaging/hd/version.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hgi/buffer.h" #include "pxr/imaging/hgi/shaderProgram.h" #include "pxr/imaging/hgi/enums.h" PXR_NAMESPACE_OPEN_SCOPE class HdStResourceRegistry; using HdStGLSLProgramSharedPtr = std::shared_ptr; using HgiShaderProgramHandle = HgiHandle; /// \class HdStGLSLProgram /// /// An instance of a glsl program. /// class HdStGLSLProgram final { public: typedef size_t ID; HDST_API HdStGLSLProgram(TfToken const &role, HdStResourceRegistry*const registry); HDST_API ~HdStGLSLProgram(); /// Returns the hash value of the program for \a sourceFile HDST_API static ID ComputeHash(TfToken const & sourceFile); /// Compile shader source for a shader stage. HDST_API bool CompileShader(HgiShaderStage stage, std::string const & source); /// Link the compiled shaders together. HDST_API bool Link(); /// Validate if this program is a valid progam in the current context. HDST_API bool Validate() const; /// Returns HdResource of the program object. HgiShaderProgramHandle const &GetProgram() const { return _program; } /// Convenience method to get a shared compute shader program HDST_API static HdStGLSLProgramSharedPtr GetComputeProgram( TfToken const &shaderToken, HdStResourceRegistry *resourceRegistry); HDST_API static HdStGLSLProgramSharedPtr GetComputeProgram( TfToken const &shaderFileName, TfToken const &shaderToken, HdStResourceRegistry *resourceRegistry); /// Returns the role of the GPU data in this resource. TfToken const & GetRole() const {return _role;} private: HdStResourceRegistry *const _registry; TfToken _role; HgiShaderProgramDesc _programDesc; HgiShaderProgramHandle _program; // An identifier for uniquely identifying the program, for debugging // purposes - programs that fail to compile for one reason or another // will get deleted, and their GL program IDs reused, so we can't use // that to identify it uniquely size_t _debugID; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_HD_ST_GLSL_PROGRAM_H