// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_INSTANCER_H #define PXR_IMAGING_HD_ST_INSTANCER_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hd/changeTracker.h" #include "pxr/imaging/hd/instancer.h" #include "pxr/usd/sdf/path.h" #include "pxr/base/vt/array.h" #include "pxr/base/tf/hashmap.h" #include PXR_NAMESPACE_OPEN_SCOPE class HdRprim; class HdStDrawItem; struct HdRprimSharedData; using HdBufferArrayRangeSharedPtr = std::shared_ptr; /// \class HdStInstancer /// /// HdSt implements instancing by drawing each proto multiple times with /// a single draw call. Application of instance primvars (like transforms) /// is done in shaders. Instance transforms in particular are computed in /// ApplyInstanceTransform in instancing.glslfx. /// /// If this instancer is nested, instance indices will be computed /// recursively by ascending the hierarchy. HdStInstancer computes a flattened /// index structure for each prototype by taking the cartesian product of the /// instance indices at each level. /// /// For example: /// - InstancerA draws instances [ProtoX, InstancerB, ProtoX, InstancerB] /// - InstancerB draws instances [ProtoY, ProtoZ, ProtoY] /// The flattened index for Proto Y is: /// [0, 0, 1]; [1, 0, 3]; [2, 2, 1]; [3, 2, 3]; /// where the first tuple element is the position in the flattened index; /// the second tuple element is the position in Instancer B; /// and the last tuple element is the position in Instancer A. /// /// The flattened index gives the number of times the proto is drawn, and the /// index tuple can be passed to the shader so that each instance can look up /// its instance primvars in the bound primvar arrays. class HdStInstancer : public HdInstancer { public: /// Constructor. HDST_API HdStInstancer(HdSceneDelegate* delegate, SdfPath const &id, SdfPath const &parentInstancerId); /// Updates _instancePrimvarRange with the instance rate primvars. HDST_API void UpdateInstancePrimvarRange(HdRprim *prim, HdStDrawItem *drawItem, int drawCoordIndex); HdBufferArrayRangeSharedPtr GetInstancePrimvarRange() const { return _instancePrimvarRange; } /// Populates the instance index indirection buffer for \p prototypeId and /// returns the buffer range. HDST_API HdBufferArrayRangeSharedPtr GetInstanceIndices(SdfPath const &prototypeId); /// Populates the rprim's draw item with the appropriate instancer /// buffer range data. HDST_API void PopulateDrawItem(HdRprim *prim, HdStDrawItem *drawItem, HdRprimSharedData *sharedData, HdDirtyBits dirtyBits); protected: HDST_API void _GetInstanceIndices(SdfPath const &prototypeId, std::vector *instanceIndicesArray); private: std::mutex _instanceLock; size_t _numInstancePrimvars; // Cache the BARs since multiple prototype Rprims will generally refer to // the same instancer. HdBufferArrayRangeSharedPtr _instancePrimvarRange; TfHashMap _instanceIndexRangeMap; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_HD_ST_INSTANCER_H