// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_LIGHT_H #define PXR_IMAGING_HD_ST_LIGHT_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hd/version.h" #include "pxr/imaging/hd/light.h" #include "pxr/imaging/glf/simpleLight.h" #include "pxr/base/vt/value.h" PXR_NAMESPACE_OPEN_SCOPE /// \class HdStLight /// /// A light model, used in conjunction with HdRenderPass. /// class HdStLight final : public HdLight { public: HDST_API HdStLight(SdfPath const & id, TfToken const &lightType); HDST_API ~HdStLight() override; /// Synchronizes state from the delegate to this object. HDST_API void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override; /// Accessor for tasks to get the parameters cached in this object. HDST_API VtValue Get(TfToken const &token) const; /// Returns the minimal set of dirty bits to place in the /// change tracker for use in the first sync of this prim. /// Typically this would be all dirty bits. HDST_API HdDirtyBits GetInitialDirtyBitsMask() const override; private: // Converts area lights (sphere lights and distant lights) into // glfSimpleLights and inserts them in the dictionary so // SimpleLightTask can use them later on as if they were regular lights. GlfSimpleLight _ApproximateAreaLight(SdfPath const &id, HdSceneDelegate *sceneDelegate); // Collects data such as the environment map texture path for a // dome light. The lighting shader is responsible for pre-calculating // the different textures needed for IBL. GlfSimpleLight _PrepareDomeLight(SdfPath const &id, HdSceneDelegate *sceneDelegate); private: // Stores the internal light type of this light. TfToken _lightType; // Cached states. TfHashMap _params; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_HD_ST_LIGHT_H