// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_MATERIAL_BUFFER_SOURCE_AND_TEXTURE_HELPER_H #define PXR_IMAGING_HD_ST_MATERIAL_BUFFER_SOURCE_AND_TEXTURE_HELPER_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hd/bufferSource.h" #include "pxr/imaging/hdSt/materialParam.h" #include "pxr/imaging/hdSt/shaderCode.h" PXR_NAMESPACE_OPEN_SCOPE /// HdSt_MaterialBufferSourceAndTextureHelper /// /// A helper for the old texture system to add texture resources to /// the texture descriptors and buffer specs and sources for bindless /// textures. This class will be deleted once the new texture system is /// fully functional. /// struct HdSt_MaterialBufferSourceAndTextureHelper { /// Process material param of type HdSt_MaterialParam::ParamTypeTexture /// given the texture requested by the param. static void ProcessTextureMaterialParam( TfToken const &name, SdfPath const &texturePrim, HdStTextureResourceHandleSharedPtr const &handle, HdBufferSpecVector * specs, HdBufferSourceSharedPtrVector * sources, HdStShaderCode::TextureDescriptorVector * textureDescriptors); }; PXR_NAMESPACE_CLOSE_SCOPE #endif