// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hdSt/package.h" #include "pxr/base/plug/plugin.h" #include "pxr/base/plug/thisPlugin.h" #include "pxr/base/tf/diagnostic.h" #include "pxr/base/tf/fileUtils.h" #include "pxr/base/tf/stringUtils.h" PXR_NAMESPACE_OPEN_SCOPE static TfToken _GetShaderPath(char const * shader) { static PlugPluginPtr plugin = PLUG_THIS_PLUGIN; const std::string path = PlugFindPluginResource(plugin, TfStringCatPaths("shaders", shader)); TF_VERIFY(!path.empty(), "Could not find shader: %s\n", shader); return TfToken(path); } TfToken HdStPackageComputeShader() { static TfToken s = _GetShaderPath("compute.glslfx"); return s; } TfToken HdStPackageDomeLightShader() { static TfToken s = _GetShaderPath("domeLight.glslfx"); return s; } TfToken HdStPackagePtexTextureShader() { static TfToken s = _GetShaderPath("ptexTexture.glslfx"); return s; } TfToken HdStPackageRenderPassShader() { static TfToken s = _GetShaderPath("renderPassShader.glslfx"); return s; } TfToken HdStPackageFallbackLightingShader() { static TfToken s = _GetShaderPath("fallbackLightingShader.glslfx"); return s; } TfToken HdStPackageFallbackSurfaceShader() { static TfToken s = _GetShaderPath("fallbackSurface.glslfx"); return s; } TfToken HdStPackageFallbackVolumeShader() { static TfToken s = _GetShaderPath("fallbackVolume.glslfx"); return s; } TfToken HdStPackageLightingIntegrationShader() { static TfToken s = _GetShaderPath("lightingIntegrationShader.glslfx"); return s; } TfToken HdStPackageImageShader() { static TfToken s = _GetShaderPath("imageShader.glslfx"); return s; } TfToken HdStPackageSimpleLightingShader() { static TfToken simpleLightingShader = _GetShaderPath("simpleLightingShader.glslfx"); return simpleLightingShader; } PXR_NAMESPACE_CLOSE_SCOPE