// // Copyright 2017 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. #ifndef PXR_IMAGING_HD_ST_RENDER_DELEGATE_H #define PXR_IMAGING_HD_ST_RENDER_DELEGATE_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hd/renderDelegate.h" #include #include PXR_NAMESPACE_OPEN_SCOPE class Hgi; using HdStResourceRegistrySharedPtr = std::shared_ptr; /// /// HdStRenderDelegate /// /// The Storm Render Delegate provides a Hydra render that uses a /// streaming graphics implementation to draw the scene. /// class HdStRenderDelegate final : public HdRenderDelegate { public: HDST_API HdStRenderDelegate(); HDST_API HdStRenderDelegate(HdRenderSettingsMap const& settingsMap); HDST_API virtual ~HdStRenderDelegate(); HDST_API virtual void SetDrivers(HdDriverVector const& drivers) override; HDST_API virtual HdRenderParam *GetRenderParam() const override; HDST_API virtual const TfTokenVector &GetSupportedRprimTypes() const override; HDST_API virtual const TfTokenVector &GetSupportedSprimTypes() const override; HDST_API virtual const TfTokenVector &GetSupportedBprimTypes() const override; HDST_API virtual HdResourceRegistrySharedPtr GetResourceRegistry() const override; HDST_API virtual HdRenderPassSharedPtr CreateRenderPass(HdRenderIndex *index, HdRprimCollection const& collection) override; HDST_API virtual HdRenderPassStateSharedPtr CreateRenderPassState() const override; HDST_API virtual HdInstancer *CreateInstancer(HdSceneDelegate *delegate, SdfPath const& id, SdfPath const& instancerId) override; HDST_API virtual void DestroyInstancer(HdInstancer *instancer) override; HDST_API virtual HdRprim *CreateRprim(TfToken const& typeId, SdfPath const& rprimId, SdfPath const& instancerId) override; HDST_API virtual void DestroyRprim(HdRprim *rPrim) override; HDST_API virtual HdSprim *CreateSprim(TfToken const& typeId, SdfPath const& sprimId) override; HDST_API virtual HdSprim *CreateFallbackSprim(TfToken const& typeId) override; HDST_API virtual void DestroySprim(HdSprim *sPrim) override; HDST_API virtual HdBprim *CreateBprim(TfToken const& typeId, SdfPath const& bprimId) override; HDST_API virtual HdBprim *CreateFallbackBprim(TfToken const& typeId) override; HDST_API virtual void DestroyBprim(HdBprim *bPrim) override; HDST_API virtual void CommitResources(HdChangeTracker *tracker) override; HDST_API virtual TfToken GetMaterialNetworkSelector() const override; HDST_API virtual TfTokenVector GetShaderSourceTypes() const override; HDST_API virtual bool IsPrimvarFilteringNeeded() const override; // Returns whether or not HdStRenderDelegate can run on the current // hardware. HDST_API static bool IsSupported(); HDST_API virtual HdRenderSettingDescriptorList GetRenderSettingDescriptors() const override; HDST_API virtual VtDictionary GetRenderStats() const override; HDST_API virtual HdAovDescriptor GetDefaultAovDescriptor(TfToken const& name) const override; // Returns Hydra graphics interface HDST_API Hgi* GetHgi(); private: static const TfTokenVector SUPPORTED_RPRIM_TYPES; static const TfTokenVector SUPPORTED_SPRIM_TYPES; /// Resource registry used in this render delegate HdStResourceRegistrySharedPtr _resourceRegistry; HdRenderSettingDescriptorList _settingDescriptors; Hgi* _hgi; HdSprim *_CreateFallbackMaterialPrim(); HdStRenderDelegate(const HdStRenderDelegate &) = delete; HdStRenderDelegate &operator =(const HdStRenderDelegate &) = delete; }; PXR_NAMESPACE_CLOSE_SCOPE #endif // PXR_IMAGING_HD_ST_RENDER_DELEGATE_H