// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hdSt/shaderCode.h" #include "pxr/imaging/hdSt/materialParam.h" #include "pxr/imaging/hdSt/resourceRegistry.h" #include "pxr/imaging/hd/tokens.h" #include "pxr/base/tf/iterator.h" #include PXR_NAMESPACE_OPEN_SCOPE HdStShaderCode::HdStShaderCode() = default; /*virtual*/ HdStShaderCode::~HdStShaderCode() = default; /* static */ size_t HdStShaderCode::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders) { size_t hash = 0; TF_FOR_ALL(it, shaders) { boost::hash_combine(hash, (*it)->ComputeHash()); } return hash; } /* virtual */ TfToken HdStShaderCode::GetMaterialTag() const { return TfToken(); } /*virtual*/ HdSt_MaterialParamVector const& HdStShaderCode::GetParams() const { static HdSt_MaterialParamVector const empty; return empty; } /* virtual */ bool HdStShaderCode::IsEnabledPrimvarFiltering() const { return false; } /* virtual */ TfTokenVector const& HdStShaderCode::GetPrimvarNames() const { static const TfTokenVector EMPTY; return EMPTY; } /*virtual*/ HdBufferArrayRangeSharedPtr const& HdStShaderCode::GetShaderData() const { static HdBufferArrayRangeSharedPtr EMPTY; return EMPTY; } /*virtual*/ HdStShaderCode::TextureDescriptorVector HdStShaderCode::GetTextures() const { return HdStShaderCode::TextureDescriptorVector(); } /* virtual */ HdStShaderCode::NamedTextureHandleVector const & HdStShaderCode::GetNamedTextureHandles() const { static HdStShaderCode::NamedTextureHandleVector empty; return empty; } /*virtual*/ void HdStShaderCode::AddResourcesFromTextures(ResourceContext &ctx) const { } HdStShaderCode::ID HdStShaderCode::ComputeTextureSourceHash() const { return 0; } void HdStShaderCode::ResourceContext::AddSource( HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtr const &source) { _registry->AddSource(range, source); } void HdStShaderCode::ResourceContext::AddSources( HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtrVector && sources) { _registry->AddSources(range, std::move(sources)); } void HdStShaderCode::ResourceContext::AddComputation( HdBufferArrayRangeSharedPtr const &range, HdComputationSharedPtr const &computation) { _registry->AddComputation(range, computation); } HdStShaderCode::ResourceContext::ResourceContext( HdStResourceRegistry * const registry) : _registry(registry) { } PXR_NAMESPACE_CLOSE_SCOPE