-- glslfx version 0.1 // // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // --- This is what an import might look like. --- #import $TOOLS/hdSt/shaders/renderPassShader.glslfx #import $TOOLS/hdSt/shaders/renderPass.glslfx -- configuration { "techniques": { "default": { "vertexShader" : { "source": [ "RenderPass.Camera", "RenderPass.ApplyClipPlanes" ] }, "tessControlShader" : { "source": [ "RenderPass.Camera", "RenderPass.ApplyClipPlanes" ] }, "tessEvalShader" : { "source": [ "RenderPass.Camera", "RenderPass.ApplyClipPlanes" ] }, "geometryShader" : { "source": [ "RenderPass.Camera", "RenderPass.ApplyClipPlanes" ] }, "fragmentShader" : { "source": [ "RenderPass.Camera", "RenderPass.ShouldCullFace", "RenderPass.NoSelection", "RenderPass.ApplyColorOverrides", "RenderPass.RenderColor" ] } } } }