// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_SURFACE_SHADER_H #define PXR_IMAGING_HD_ST_SURFACE_SHADER_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hd/version.h" #include "pxr/imaging/hdSt/shaderCode.h" #include "pxr/imaging/garch/gl.h" #include "pxr/usd/sdf/path.h" #include "pxr/base/vt/value.h" #include "pxr/base/tf/token.h" #include #include PXR_NAMESPACE_OPEN_SCOPE class HdSceneDelegate; using HdBufferArrayRangeSharedPtr = std::shared_ptr; using HdStSurfaceShaderSharedPtr = std::shared_ptr; using HdBufferSpecVector = std::vector; using HdStResourceRegistrySharedPtr = std::shared_ptr; /// \class HdStSurfaceShader /// /// A scene-based SurfaceShader object. /// /// When surface shaders are expresed in the scene graph, the HdSceneDelegate /// can use this object to express these surface shaders in Storm. In addition /// to the shader itself, a binding from the Rprim to the SurfaceShader must be /// expressed as well. class HdStSurfaceShader : public HdStShaderCode { public: HDST_API HdStSurfaceShader(); HDST_API ~HdStSurfaceShader() override; // ---------------------------------------------------------------------- // /// \name HdShader Virtual Interface // // ---------------------------------------------------------------------- // HDST_API std::string GetSource(TfToken const &shaderStageKey) const override; HDST_API HdSt_MaterialParamVector const& GetParams() const override; HDST_API void SetEnabledPrimvarFiltering(bool enabled); HDST_API bool IsEnabledPrimvarFiltering() const override; HDST_API TfTokenVector const& GetPrimvarNames() const override; HDST_API HdBufferArrayRangeSharedPtr const& GetShaderData() const override; HDST_API TextureDescriptorVector GetTextures() const override; HDST_API NamedTextureHandleVector const & GetNamedTextureHandles() const override; HDST_API void BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override; HDST_API void UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override; HDST_API void AddBindings(HdBindingRequestVector *customBindings) override; HDST_API ID ComputeHash() const override; HDST_API ID ComputeTextureSourceHash() const override; HDST_API TfToken GetMaterialTag() const override; /// Setter method for prim HDST_API void SetFragmentSource(const std::string &source); HDST_API void SetGeometrySource(const std::string &source); HDST_API void SetParams(const HdSt_MaterialParamVector ¶ms); HDST_API void SetTextureDescriptors(const TextureDescriptorVector &texDesc); HDST_API void SetNamedTextureHandles(const NamedTextureHandleVector &); HDST_API void SetBufferSources( HdBufferSpecVector const &bufferSpecs, HdBufferSourceSharedPtrVector &&bufferSources, HdStResourceRegistrySharedPtr const &resourceRegistry); /// Called after textures have been committed. /// /// Shader can return buffer sources for different BARs (most /// likely, the shader bar) that require texture metadata such as /// the bindless texture handle which is only available after the /// commit. /// HDST_API void AddResourcesFromTextures(ResourceContext &ctx) const override; HDST_API void SetMaterialTag(TfToken const &materialTag); /// If the prim is based on asset, reload that asset. HDST_API virtual void Reload(); /// Returns if the two shaders can be aggregated into the same draw batch. HDST_API static bool CanAggregate(HdStShaderCodeSharedPtr const &shaderA, HdStShaderCodeSharedPtr const &shaderB); /// Adds the fallback value of the given material param to /// buffer specs and sources using the param's name. /// HDST_API static void AddFallbackValueToSpecsAndSources( const HdSt_MaterialParam ¶m, HdBufferSpecVector * const specs, HdBufferSourceSharedPtrVector * const sources); protected: HDST_API void _SetSource(TfToken const &shaderStageKey, std::string const &source); HDST_API ID _ComputeHash() const; HDST_API ID _ComputeTextureSourceHash() const; private: std::string _fragmentSource; std::string _geometrySource; // Shader Parameters HdSt_MaterialParamVector _params; HdBufferSpecVector _paramSpec; HdBufferArrayRangeSharedPtr _paramArray; TfTokenVector _primvarNames; bool _isEnabledPrimvarFiltering; mutable size_t _computedHash; mutable bool _isValidComputedHash; mutable size_t _computedTextureSourceHash; mutable bool _isValidComputedTextureSourceHash; // Old texture system TextureDescriptorVector _textureDescriptors; // New texture system NamedTextureHandleVector _namedTextureHandles; TfToken _materialTag; // No copying HdStSurfaceShader(const HdStSurfaceShader &) = delete; HdStSurfaceShader &operator =(const HdStSurfaceShader &) = delete; }; PXR_NAMESPACE_CLOSE_SCOPE #endif //PXR_IMAGING_HD_ST_SURFACE_SHADER_H