// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HD_ST_TEXTURE_OBJECT_REGISTRY_H #define PXR_IMAGING_HD_ST_TEXTURE_OBJECT_REGISTRY_H #include "pxr/pxr.h" #include "pxr/imaging/hdSt/api.h" #include "pxr/imaging/hd/enums.h" #include "pxr/imaging/hd/instanceRegistry.h" #include PXR_NAMESPACE_OPEN_SCOPE using HdStTextureObjectSharedPtr = std::shared_ptr; using HdStTextureObjectPtr = std::weak_ptr; class HdStTextureIdentifier; class Hgi; /// \class HdSt_TextureObjectRegistry /// /// A central registry for texture GPU resources. /// class HdSt_TextureObjectRegistry final { public: explicit HdSt_TextureObjectRegistry(Hgi * hgi); ~HdSt_TextureObjectRegistry(); /// Allocate texture. /// /// This just creates the HdStTextureObject, the actual GPU /// resources won't be allocated until the Commit phase. /// HDST_API HdStTextureObjectSharedPtr AllocateTextureObject( const HdStTextureIdentifier &textureId, HdTextureType textureType); /// Create GPU texture objects, load textures from files and /// upload to GPU. /// HDST_API std::set Commit(); /// Free GPU resources of textures not used by any client. /// HDST_API void GarbageCollect(); /// Mark that the GPU resource for a texture needs to be /// (re-)loaded, e.g., because the memory request changed. /// HDST_API void MarkTextureObjectDirty( HdStTextureObjectPtr const &textureObject); /// Get Hgi instance /// Hgi * GetHgi() const { return _hgi; } private: HdStTextureObjectSharedPtr _MakeTextureObject( const HdStTextureIdentifier &textureId, HdTextureType textureType); // Registry for texture and sampler objects. HdInstanceRegistry _textureObjectRegistry; // Texture for which GPU resources need to be (re-)loaded tbb::concurrent_vector _dirtyTextures; Hgi *_hgi; }; PXR_NAMESPACE_CLOSE_SCOPE #endif