// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/imaging/hdSt/textureResourceHandle.h" #include "pxr/imaging/hdSt/textureResource.h" #include "pxr/usd/sdf/path.h" #include PXR_NAMESPACE_OPEN_SCOPE HdStTextureResourceHandle::HdStTextureResourceHandle( HdStTextureResourceSharedPtr const & textureResource) : _textureResource(textureResource) { } HdStTextureResourceHandle::~HdStTextureResourceHandle() { // nothing } HdStTextureResourceSharedPtr const & HdStTextureResourceHandle::GetTextureResource() const { return _textureResource; } void HdStTextureResourceHandle::SetTextureResource( HdStTextureResourceSharedPtr const & textureResource) { _textureResource = textureResource; } /* static */ HDST_API HdTextureResource::ID HdStTextureResourceHandle::GetHandleKey( HdRenderIndex const * renderIndex, SdfPath const &textureHandleId) { // Include the render index as part of the key used to register // texture handle scene path locations since the underlying resource // registry is shared by all HdStRenderDelegate instances in an // address space. size_t handleKey = textureHandleId.GetHash(); boost::hash_combine(handleKey, renderIndex); return handleKey; } /* static */ bool HdStTextureResourceHandle::IsIncompatibleTextureResource( HdStTextureResourceSharedPtr const & a, HdStTextureResourceSharedPtr const & b) { // A texture resource is considered incompatible if it might // change the resource binding signature, e.g. UV vs Ptex // or fallback resource management, e.g. whether to bind a // fallback texture resource when a resource changes between // defined or undefined. // Okay if both are the same or both empty if (a == b) { return false; } // Not okay if not both defined with matching texture types return !(a && b && (a->GetTextureType() == b->GetTextureType())); } PXR_NAMESPACE_CLOSE_SCOPE