// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/pxr.h" #include "pxr/imaging/hdSt/volumeShaderKey.h" #include "pxr/base/tf/staticTokens.h" PXR_NAMESPACE_OPEN_SCOPE TF_DEFINE_PRIVATE_TOKENS( _tokens, ((baseGLSLFX, "volume.glslfx")) // point id mixins (provide functions for picking system) ((pointIdFS, "PointId.Fragment.Fallback")) // main for all the shader stages ((mainVS, "Volume.Vertex")) ((mainFS, "Volume.Fragment")) // instancing ((instancing, "Instancing.Transform")) ); HdSt_VolumeShaderKey::HdSt_VolumeShaderKey() : glslfx(_tokens->baseGLSLFX), VS{ _tokens->instancing, _tokens->mainVS, TfToken() }, FS{ _tokens->pointIdFS, _tokens->instancing, _tokens->mainFS, TfToken() } { } HdSt_VolumeShaderKey::~HdSt_VolumeShaderKey() = default; PXR_NAMESPACE_CLOSE_SCOPE