// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HDX_AOV_INPUT_TASK_H #define PXR_IMAGING_HDX_AOV_INPUT_TASK_H #include "pxr/pxr.h" #include "pxr/imaging/hdx/api.h" #include "pxr/imaging/hdx/task.h" #include "pxr/imaging/hgi/texture.h" PXR_NAMESPACE_OPEN_SCOPE /// \class HdxAovInputTask /// /// A task for taking input AOV data comming from a render buffer that was /// filled by render tasks and converting it to a HgiTexture. /// The aov render buffer can be a GPU or CPU buffer, while the resulting output /// HgiTexture will always be a GPU texture. /// /// The HgiTexture is placed in the shared task context so that following tasks /// maybe operate on this HgiTexture without having to worry about converting /// the aov data from CPU to GPU. /// class HdxAovInputTask : public HdxTask { public: HDX_API HdxAovInputTask(HdSceneDelegate* delegate, SdfPath const& id); HDX_API virtual ~HdxAovInputTask(); /// Hooks for progressive rendering. virtual bool IsConverged() const override; HDX_API virtual void Prepare( HdTaskContext* ctx, HdRenderIndex* renderIndex) override; HDX_API virtual void Execute(HdTaskContext* ctx) override; protected: HDX_API virtual void _Sync( HdSceneDelegate* delegate, HdTaskContext* ctx, HdDirtyBits* dirtyBits) override; private: void _UpdateTexture( HdTaskContext* ctx, HgiTextureHandle& texture, HdRenderBuffer* buffer); void _UpdateIntermediateTexture( HgiTextureHandle& texture, HdRenderBuffer* buffer); bool _converged; SdfPath _aovBufferPath; SdfPath _depthBufferPath; HdRenderBuffer* _aovBuffer; HdRenderBuffer* _depthBuffer; HgiTextureHandle _aovTexture; HgiTextureHandle _depthTexture; HgiTextureHandle _aovTextureIntermediate; HdxAovInputTask() = delete; HdxAovInputTask(const HdxAovInputTask &) = delete; HdxAovInputTask &operator =(const HdxAovInputTask &) = delete; }; /// \class HdxAovInputTaskParams /// /// AovInput parameters. /// struct HdxAovInputTaskParams { HdxAovInputTaskParams() : aovBufferPath() , depthBufferPath() {} SdfPath aovBufferPath; SdfPath depthBufferPath; }; // VtValue requirements HDX_API std::ostream& operator<<(std::ostream& out, const HdxAovInputTaskParams& pv); HDX_API bool operator==(const HdxAovInputTaskParams& lhs, const HdxAovInputTaskParams& rhs); HDX_API bool operator!=(const HdxAovInputTaskParams& lhs, const HdxAovInputTaskParams& rhs); PXR_NAMESPACE_CLOSE_SCOPE #endif