// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef HDX_COLORCHANNEL_TASK_H #define HDX_COLORCHANNEL_TASK_H #include "pxr/pxr.h" #include "pxr/usd/sdf/path.h" #include "pxr/imaging/hdx/api.h" #include "pxr/imaging/hdx/fullscreenShader.h" #include "pxr/imaging/hdx/task.h" #include "pxr/imaging/hdx/tokens.h" PXR_NAMESPACE_OPEN_SCOPE /// \class HdxColorChannelTask /// /// A task for choosing a color channel for display. /// class HdxColorChannelTask : public HdxTask { public: HDX_API HdxColorChannelTask(HdSceneDelegate* delegate, SdfPath const& id); HDX_API virtual ~HdxColorChannelTask(); /// Prepare the tasks resources HDX_API virtual void Prepare(HdTaskContext* ctx, HdRenderIndex* renderIndex) override; /// Execute the color channel task HDX_API virtual void Execute(HdTaskContext* ctx) override; protected: /// Sync the render pass resources HDX_API virtual void _Sync(HdSceneDelegate* delegate, HdTaskContext* ctx, HdDirtyBits* dirtyBits) override; private: HdxColorChannelTask() = delete; HdxColorChannelTask(const HdxColorChannelTask &) = delete; HdxColorChannelTask &operator =(const HdxColorChannelTask &) = delete; // Utility function to create a storage buffer for the shader parameters. void _CreateParameterBuffer(); /// Apply the color channel filtering. void _ApplyColorChannel(); // This struct must match ParameterBuffer in colorChannel.glslfx. // Be careful to remember the std430 rules. struct _ParameterBuffer { int channel; bool operator==(const _ParameterBuffer& other) const { return channel == other.channel; } }; std::unique_ptr _compositor; _ParameterBuffer _parameterData; HgiBufferHandle _parameterBuffer; // The color channel to be rendered (see HdxColorChannelTokens for the // possible values). TfToken _channel; }; /// \class HdxColorChannelTaskParams /// /// ColorChannelTask parameters. /// struct HdxColorChannelTaskParams { HdxColorChannelTaskParams() {} // Specifies which output color channel should be drawn. Defaults to 'color' // (untouched RGBA). TfToken channel = HdxColorChannelTokens->color; }; // VtValue requirements HDX_API std::ostream& operator<<(std::ostream& out, const HdxColorChannelTaskParams& pv); HDX_API bool operator==(const HdxColorChannelTaskParams& lhs, const HdxColorChannelTaskParams& rhs); HDX_API bool operator!=(const HdxColorChannelTaskParams& lhs, const HdxColorChannelTaskParams& rhs); PXR_NAMESPACE_CLOSE_SCOPE #endif