// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HDX_PICK_FROM_RENDER_BUFFER_TASK_H #define PXR_IMAGING_HDX_PICK_FROM_RENDER_BUFFER_TASK_H #include "pxr/pxr.h" #include "pxr/imaging/hdx/api.h" #include "pxr/imaging/hdx/task.h" #include "pxr/imaging/hd/camera.h" #include "pxr/imaging/hd/renderBuffer.h" #include "pxr/imaging/hdx/pickTask.h" PXR_NAMESPACE_OPEN_SCOPE /// Pick task params. This is augmented by HdxPickTaskContextParams, which is /// passed in on the task context. struct HdxPickFromRenderBufferTaskParams { HdxPickFromRenderBufferTaskParams() : primIdBufferPath() , instanceIdBufferPath() , elementIdBufferPath() , depthBufferPath() , cameraId() , viewport() {} SdfPath primIdBufferPath; SdfPath instanceIdBufferPath; SdfPath elementIdBufferPath; SdfPath depthBufferPath; // The id of the camera used to generate the id buffers. SdfPath cameraId; // The viewport of the camera used to generate the id buffers. GfVec4d viewport; }; /// \class HdxPickFromRenderBufferTask /// /// A task for running picking queries against pre-existing id buffers. /// This task remaps the "pick frustum", provided by HdxPickTaskContextParams, /// to the camera frustum used to generate the ID buffers. It then runs the /// pick query against the subset of the ID buffers contained by the pick /// frustum. class HdxPickFromRenderBufferTask : public HdxTask { public: HDX_API HdxPickFromRenderBufferTask(HdSceneDelegate *delegate, SdfPath const& id); HDX_API virtual ~HdxPickFromRenderBufferTask(); /// Hooks for progressive rendering. virtual bool IsConverged() const override; /// Prepare the pick task HDX_API virtual void Prepare(HdTaskContext* ctx, HdRenderIndex* renderIndex) override; /// Execute the pick task HDX_API virtual void Execute(HdTaskContext* ctx) override; protected: /// Sync the render pass resources HDX_API virtual void _Sync(HdSceneDelegate* delegate, HdTaskContext* ctx, HdDirtyBits* dirtyBits) override; private: HdxPickFromRenderBufferTaskParams _params; HdxPickTaskContextParams _contextParams; // We need to cache a pointer to the render index so Execute() can // map prim ID to paths. HdRenderIndex *_index; HdRenderBuffer *_primId; HdRenderBuffer *_instanceId; HdRenderBuffer *_elementId; HdRenderBuffer *_depth; const HdCamera *_camera; bool _converged; HdxPickFromRenderBufferTask() = delete; HdxPickFromRenderBufferTask(const HdxPickFromRenderBufferTask &) = delete; HdxPickFromRenderBufferTask &operator =( const HdxPickFromRenderBufferTask &) = delete; }; // VtValue requirements HDX_API std::ostream& operator<<(std::ostream& out, const HdxPickFromRenderBufferTaskParams& pv); HDX_API bool operator==(const HdxPickFromRenderBufferTaskParams& lhs, const HdxPickFromRenderBufferTaskParams& rhs); HDX_API bool operator!=(const HdxPickFromRenderBufferTaskParams& lhs, const HdxPickFromRenderBufferTaskParams& rhs); PXR_NAMESPACE_CLOSE_SCOPE #endif //PXR_IMAGING_HDX_PICK_FROM_RENDER_BUFFER_TASK_H