// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HDX_RENDER_TASK_H #define PXR_IMAGING_HDX_RENDER_TASK_H #include "pxr/pxr.h" #include "pxr/imaging/hdx/api.h" #include "pxr/imaging/hdx/version.h" #include "pxr/imaging/hdx/task.h" #include "pxr/imaging/hdx/renderSetupTask.h" // for short-term compatibility. #include "pxr/imaging/hdSt/renderPassState.h" #include PXR_NAMESPACE_OPEN_SCOPE class HdSceneDelegate; using HdRenderPassStateSharedPtr = std::shared_ptr; using HdRenderPassSharedPtr = std::shared_ptr; using HdxRenderSetupTaskSharedPtr = std::shared_ptr; /// \class HdxRenderTask /// /// A task for rendering geometry to pixels. /// /// Rendering state management can be handled two ways: /// 1.) An application can create an HdxRenderTask and pass it the /// HdxRenderTaskParams struct as "params". /// 2.) An application can create an HdxRenderSetupTask and an /// HdxRenderTask, and pass params to the setup task. In this case /// the setup task must run first. /// /// Parameter unpacking is handled by HdxRenderSetupTask; in case #1, /// HdxRenderTask creates a dummy setup task internally to manage the sync /// process. /// /// Case #2 introduces complexity; the benefit is that by changing which /// setup task you run before the render task, you can change the render /// parameters without incurring a hydra sync or rebuilding any resources. /// class HdxRenderTask : public HdxTask { public: HDX_API HdxRenderTask(HdSceneDelegate* delegate, SdfPath const& id); HDX_API virtual ~HdxRenderTask(); /// Hooks for progressive rendering (delegated to renderpasses). virtual bool IsConverged() const override; /// Prepare the tasks resources HDX_API virtual void Prepare(HdTaskContext* ctx, HdRenderIndex* renderIndex) override; /// Execute render pass task HDX_API virtual void Execute(HdTaskContext* ctx) override; /// Collect Render Tags used by the task. HDX_API virtual const TfTokenVector &GetRenderTags() const override; protected: /// Sync the render pass resources HDX_API virtual void _Sync(HdSceneDelegate* delegate, HdTaskContext* ctx, HdDirtyBits* dirtyBits) override; HDX_API HdRenderPassStateSharedPtr _GetRenderPassState(HdTaskContext *ctx) const; // Returns the number of draw items used for rendering. This will only // return the correct result after HdxRenderTask::Prepare() has been called. HDX_API size_t _GetDrawItemCount() const; private: HdRenderPassSharedPtr _pass; TfTokenVector _renderTags; // Optional internal render setup task, for params unpacking. HdxRenderSetupTaskSharedPtr _setupTask; // Setup additional state that HdStRenderPassState requires. // XXX: This should be moved to hdSt! void _SetHdStRenderPassState(HdTaskContext *ctx, HdStRenderPassState *renderPassState); HdxRenderTask() = delete; HdxRenderTask(const HdxRenderTask &) = delete; HdxRenderTask &operator =(const HdxRenderTask &) = delete; }; PXR_NAMESPACE_CLOSE_SCOPE #endif //PXR_IMAGING_HDX_RENDER_TASK_H