-- glslfx version 0.1 // // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // -- configuration { "techniques": { "default": { "ColorChannelFragment": { "source": [ "ColorChannel.Fragment" ] } } } } -- glsl ColorChannel.Fragment #version 450 // Display channel values. These should match the the indices of the entries in // HdxDisplayChannelTokens #define CHANNEL_COLOR 0 #define CHANNEL_RED 1 #define CHANNEL_GREEN 2 #define CHANNEL_BLUE 3 #define CHANNEL_ALPHA 4 #define CHANNEL_LUMINANCE 5 layout (std430, binding = 0) buffer ParameterBuffer { int channel; }; layout(binding = 0) uniform sampler2D colorIn; layout(location = 0) out vec4 outputColor; void main(void) { vec4 color = texelFetch(colorIn, ivec2(gl_FragCoord.xy), 0); // Display Channel if (channel == CHANNEL_RED) { color.g = color.b = color.r; } else if (channel == CHANNEL_GREEN) { color.r = color.b = color.g; } else if (channel == CHANNEL_BLUE) { color.r = color.g = color.b; } else if (channel == CHANNEL_ALPHA) { color.r = color.g = color.b = color.a; } else if (channel == CHANNEL_LUMINANCE) { const vec3 W = vec3(0.30, 0.59, 0.11); color.r = color.g = color.b = dot(color.rgb, W); } // Do nothing if channel == CHANNEL_COLOR outputColor = color; }