// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGI_BUFFER_H #define PXR_IMAGING_HGI_BUFFER_H #include #include #include "pxr/pxr.h" #include "pxr/base/gf/vec3i.h" #include "pxr/imaging/hgi/api.h" #include "pxr/imaging/hgi/enums.h" #include "pxr/imaging/hgi/handle.h" #include "pxr/imaging/hgi/types.h" PXR_NAMESPACE_OPEN_SCOPE /// \struct HgiBufferDesc /// /// Describes the properties needed to create a GPU buffer. /// /// /// struct HgiBufferDesc { HGI_API HgiBufferDesc() : usage(HgiBufferUsageUniform) , byteSize(0) , vertexStride(0) , initialData(nullptr) {} std::string debugName; HgiBufferUsage usage; size_t byteSize; uint32_t vertexStride; void const* initialData; }; HGI_API bool operator==( const HgiBufferDesc& lhs, const HgiBufferDesc& rhs); HGI_API inline bool operator!=( const HgiBufferDesc& lhs, const HgiBufferDesc& rhs); /// /// \class HgiBuffer /// /// Represents a graphics platform independent GPU buffer resource (base class). /// Buffers should be created via Hgi::CreateBuffer. /// The fill the buffer with data you supply `initialData` in the descriptor. /// To update the data inside the buffer later on, use blitCmds. /// class HgiBuffer { public: HGI_API virtual ~HgiBuffer(); /// The descriptor describes the object. HGI_API HgiBufferDesc const& GetDescriptor() const; /// Returns the byte size of the GPU buffer. /// This can be helpful if the application wishes to tally up memory usage. HGI_API virtual size_t GetByteSizeOfResource() const = 0; /// This function returns the handle to the Hgi backend's gpu resource, cast /// to a uint64_t. Clients should avoid using this function and instead /// use Hgi base classes so that client code works with any Hgi platform. /// For transitioning code to Hgi, it can however we useful to directly /// access a platform's internal resource handles. /// There is no safety provided in using this. If you by accident pass a /// HgiMetal resource into an OpenGL call, bad things may happen. /// In OpenGL this returns the GLuint resource name. /// In Metal this returns the id as uint64_t. /// In Vulkan this returns the VkBuffer as uint64_t. /// In DX12 this returns the ID3D12Resource pointer as uint64_t. HGI_API virtual uint64_t GetRawResource() const = 0; protected: HGI_API HgiBuffer(HgiBufferDesc const& desc); HgiBufferDesc _descriptor; private: HgiBuffer() = delete; HgiBuffer & operator=(const HgiBuffer&) = delete; HgiBuffer(const HgiBuffer&) = delete; }; /// Explicitly instantiate and define buffer handle template class HgiHandle; using HgiBufferHandle = HgiHandle; using HgiBufferHandleVector = std::vector; PXR_NAMESPACE_CLOSE_SCOPE #endif