// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGI_SAMPLER_H #define PXR_IMAGING_HGI_SAMPLER_H #include "pxr/pxr.h" #include "pxr/imaging/hgi/api.h" #include "pxr/imaging/hgi/enums.h" #include "pxr/imaging/hgi/handle.h" #include "pxr/imaging/hgi/types.h" #include #include PXR_NAMESPACE_OPEN_SCOPE /// \struct HgiSamplerDesc /// /// Describes the properties needed to create a GPU sampler. /// /// /// struct HgiSamplerDesc { HgiSamplerDesc() : magFilter(HgiSamplerFilterNearest) , minFilter(HgiSamplerFilterNearest) , mipFilter(HgiMipFilterNotMipmapped) , addressModeU(HgiSamplerAddressModeClampToEdge) , addressModeV(HgiSamplerAddressModeClampToEdge) , addressModeW(HgiSamplerAddressModeClampToEdge) {} std::string debugName; HgiSamplerFilter magFilter; HgiSamplerFilter minFilter; HgiMipFilter mipFilter; HgiSamplerAddressMode addressModeU; HgiSamplerAddressMode addressModeV; HgiSamplerAddressMode addressModeW; }; HGI_API bool operator==( const HgiSamplerDesc& lhs, const HgiSamplerDesc& rhs); HGI_API bool operator!=( const HgiSamplerDesc& lhs, const HgiSamplerDesc& rhs); /// /// \class HgiSampler /// /// Represents a graphics platform independent GPU sampler resource that /// perform texture sampling operations. /// Samplers should be created via Hgi::CreateSampler. /// class HgiSampler { public: HGI_API virtual ~HgiSampler(); /// The descriptor describes the object. HGI_API HgiSamplerDesc const& GetDescriptor() const; /// This function returns the handle to the Hgi backend's gpu resource, cast /// to a uint64_t. Clients should avoid using this function and instead /// use Hgi base classes so that client code works with any Hgi platform. /// For transitioning code to Hgi, it can however we useful to directly /// access a platform's internal resource handles. /// There is no safety provided in using this. If you by accident pass a /// HgiMetal resource into an OpenGL call, bad things may happen. /// In OpenGL this returns the GLuint resource name. /// In Metal this returns the id as uint64_t. /// In Vulkan this returns the VkSampler as uint64_t. HGI_API virtual uint64_t GetRawResource() const = 0; protected: HGI_API HgiSampler(HgiSamplerDesc const& desc); HgiSamplerDesc _descriptor; private: HgiSampler() = delete; HgiSampler & operator=(const HgiSampler&) = delete; HgiSampler(const HgiSampler&) = delete; }; /// Explicitly instantiate and define texture handle template class HgiHandle; using HgiSamplerHandle = HgiHandle; using HgiSamplerHandleVector = std::vector; PXR_NAMESPACE_CLOSE_SCOPE #endif