// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGI_GL_GARBAGE_COLLECTOR_H #define PXR_IMAGING_HGI_GL_GARBAGE_COLLECTOR_H #include "pxr/pxr.h" #include "pxr/base/tf/diagnostic.h" #include "pxr/imaging/hgi/hgi.h" #include "pxr/imaging/hgiGL/api.h" #include #include PXR_NAMESPACE_OPEN_SCOPE class HgiGL; /// \class HgiGLGarbageCollector /// /// Handles garbage collection of opengl objects by delaying their destruction /// until those objects are no longer used. /// class HgiGLGarbageCollector final { public: HGIGL_API HgiGLGarbageCollector(HgiGL* hgi); HGIGL_API ~HgiGLGarbageCollector(); /// Destroys the objects inside the garbage collector. /// Thread safety: This call is not thread safe and must be called from /// the thread that has the opengl context bound while no other threads are /// destroying objects (e.g. during EndFrame). HGIGL_API void PerformGarbageCollection(); /// Returns a garbage collection vector for a type of handle. /// Thread safety: The returned vector is a thread_local vector so this call /// is thread safe as long as the vector is only used by the calling thread. HgiBufferHandleVector* GetBufferList(); HgiTextureHandleVector* GetTextureList(); HgiSamplerHandleVector* GetSamplerList(); HgiShaderFunctionHandleVector* GetShaderFunctionList(); HgiShaderProgramHandleVector* GetShaderProgramList(); HgiResourceBindingsHandleVector* GetResourceBindingsList(); HgiGraphicsPipelineHandleVector* GetGraphicsPipelineList(); HgiComputePipelineHandleVector* GetComputePipelineList(); private: HgiGLGarbageCollector & operator = (const HgiGLGarbageCollector&) = delete; HgiGLGarbageCollector(const HgiGLGarbageCollector&) = delete; /// Returns a thread_local vector in which to store a object handle. /// Thread safety: The returned vector is a thread_local vector so this call /// is thread safe as long as the vector is only used by the calling thread. template T* _GetThreadLocalStorageList(std::vector* collector); HgiGL* _hgi; // List of all the per-thread-vectors of objects that need to be destroyed. std::vector _bufferList; std::vector _textureList; std::vector _samplerList; std::vector _shaderFunctionList; std::vector _shaderProgramList; std::vector _resourceBindingsList; std::vector _graphicsPipelineList; std::vector _computePipelineList; std::mutex _garbageMutex; bool _isDestroying; }; PXR_NAMESPACE_CLOSE_SCOPE #endif