// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include #include "pxr/imaging/hgi/graphicsCmdsDesc.h" #include "pxr/imaging/hgiGL/buffer.h" #include "pxr/imaging/hgiGL/conversions.h" #include "pxr/imaging/hgiGL/device.h" #include "pxr/imaging/hgiGL/diagnostic.h" #include "pxr/imaging/hgiGL/graphicsCmds.h" #include "pxr/imaging/hgiGL/hgi.h" #include "pxr/imaging/hgiGL/ops.h" #include "pxr/imaging/hgiGL/graphicsPipeline.h" #include "pxr/imaging/hgiGL/resourceBindings.h" #include "pxr/imaging/hgiGL/scopedStateHolder.h" PXR_NAMESPACE_OPEN_SCOPE HgiGLGraphicsCmds::HgiGLGraphicsCmds( HgiGLDevice* device, HgiGraphicsCmdsDesc const& desc) : HgiGraphicsCmds() , _recording(true) , _descriptor(desc) { if (desc.HasAttachments()) { _ops.push_back( HgiGLOps::BindFramebufferOp(device, desc) ); } } HgiGLGraphicsCmds::~HgiGLGraphicsCmds() = default; void HgiGLGraphicsCmds::InsertFunctionOp(std::function const& fn) { _ops.push_back( fn ); } void HgiGLGraphicsCmds::SetViewport(GfVec4i const& vp) { _ops.push_back( HgiGLOps::SetViewport(vp) ); } void HgiGLGraphicsCmds::SetScissor(GfVec4i const& sc) { _ops.push_back( HgiGLOps::SetScissor(sc) ); } void HgiGLGraphicsCmds::BindPipeline(HgiGraphicsPipelineHandle pipeline) { _ops.push_back( HgiGLOps::BindPipeline(pipeline) ); } void HgiGLGraphicsCmds::BindResources(HgiResourceBindingsHandle res) { _ops.push_back( HgiGLOps::BindResources(res) ); } void HgiGLGraphicsCmds::SetConstantValues( HgiGraphicsPipelineHandle pipeline, HgiShaderStage stages, uint32_t bindIndex, uint32_t byteSize, const void* data) { _ops.push_back( HgiGLOps::SetConstantValues( pipeline, stages, bindIndex, byteSize, data) ); } void HgiGLGraphicsCmds::BindVertexBuffers( uint32_t firstBinding, HgiBufferHandleVector const& vertexBuffers, std::vector const& byteOffsets) { _ops.push_back( HgiGLOps::BindVertexBuffers(firstBinding, vertexBuffers, byteOffsets) ); } void HgiGLGraphicsCmds::DrawIndexed( HgiBufferHandle const& indexBuffer, uint32_t indexCount, uint32_t indexBufferByteOffset, uint32_t vertexOffset, uint32_t instanceCount, uint32_t firstInstance) { _ops.push_back( HgiGLOps::DrawIndexed( indexBuffer, indexCount, indexBufferByteOffset, vertexOffset, instanceCount, firstInstance) ); } void HgiGLGraphicsCmds::PushDebugGroup(const char* label) { _ops.push_back( HgiGLOps::PushDebugGroup(label) ); } void HgiGLGraphicsCmds::PopDebugGroup() { _ops.push_back( HgiGLOps::PopDebugGroup() ); } bool HgiGLGraphicsCmds::_Submit(Hgi* hgi) { if (_ops.empty()) { return false; } // Capture OpenGL state before executing the 'ops' and restore it when this // function ends. We do this defensively because parts of our pipeline may // not set and restore all relevant gl state. HgiGL_ScopedStateHolder openglStateGuard; // Resolve multisample textures _Resolve(); HgiGL* hgiGL = static_cast(hgi); HgiGLDevice* device = hgiGL->GetPrimaryDevice(); device->SubmitOps(_ops); return true; } void HgiGLGraphicsCmds::_Resolve() { if (!_recording) { return; } if (!_descriptor.colorResolveTextures.empty() && _descriptor.colorResolveTextures.size() != _descriptor.colorTextures.size()) { TF_CODING_ERROR("color and resolve texture count mismatch."); return; } if (_descriptor.depthResolveTexture && !_descriptor.depthTexture) { TF_CODING_ERROR("DepthResolve texture without depth texture."); return; } // At the end of the GraphicsCmd we resolve the multisample textures. // This emulates what happens in Metal or Vulkan when the multisample // resolve happens at the end of a render pass. GfVec4i region(0, 0, _descriptor.width, _descriptor.height); for (size_t i=0; i<_descriptor.colorResolveTextures.size(); i++) { HgiTextureHandle src = _descriptor.colorTextures[i]; HgiTextureHandle dst = _descriptor.colorResolveTextures[i]; _ops.push_back(HgiGLOps::ResolveImage(src, dst, region,/*depth*/false)); } if (_descriptor.depthResolveTexture) { HgiTextureHandle src = _descriptor.depthTexture; HgiTextureHandle dst = _descriptor.depthResolveTexture; _ops.push_back(HgiGLOps::ResolveImage(src, dst, region,/*depth*/true)); } _recording = false; } PXR_NAMESPACE_CLOSE_SCOPE