// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGI_GL_GRAPHICS_CMDS_H #define PXR_IMAGING_HGI_GL_GRAPHICS_CMDS_H #include "pxr/pxr.h" #include "pxr/base/gf/vec4i.h" #include "pxr/imaging/hgi/graphicsCmds.h" #include "pxr/imaging/hgiGL/api.h" #include "pxr/imaging/hgiGL/hgi.h" #include PXR_NAMESPACE_OPEN_SCOPE struct HgiGraphicsCmdsDesc; /// \class HgiGLGraphicsCmds /// /// OpenGL implementation of HgiGraphicsCmds. /// class HgiGLGraphicsCmds final : public HgiGraphicsCmds { public: HGIGL_API ~HgiGLGraphicsCmds() override; /// XXX This function is exposed temporarily for Hgi transition. /// It allows code that is not yet converted to Hgi (e.g. HdSt) to insert /// its opengl calls into the ops-stack of HgiGL to ensure that all commands /// execute in the correct order. Once HdSt has transition fully to Hgi we /// should remove this function. HGIGL_API void InsertFunctionOp(std::function const& fn); HGIGL_API void PushDebugGroup(const char* label) override; HGIGL_API void PopDebugGroup() override; HGIGL_API void SetViewport(GfVec4i const& vp) override; HGIGL_API void SetScissor(GfVec4i const& sc) override; HGIGL_API void BindPipeline(HgiGraphicsPipelineHandle pipeline) override; HGIGL_API void BindResources(HgiResourceBindingsHandle resources) override; HGIGL_API void SetConstantValues( HgiGraphicsPipelineHandle pipeline, HgiShaderStage stages, uint32_t bindIndex, uint32_t byteSize, const void* data) override; HGIGL_API void BindVertexBuffers( uint32_t firstBinding, HgiBufferHandleVector const& buffers, std::vector const& byteOffsets) override; HGIGL_API void DrawIndexed( HgiBufferHandle const& indexBuffer, uint32_t indexCount, uint32_t indexBufferByteOffset, uint32_t firstIndex, uint32_t vertexOffset, uint32_t instanceCount) override; protected: friend class HgiGL; HGIGL_API HgiGLGraphicsCmds( HgiGLDevice* device, HgiGraphicsCmdsDesc const& desc); HGIGL_API bool _Submit(Hgi* hgi) override; private: HgiGLGraphicsCmds() = delete; HgiGLGraphicsCmds & operator=(const HgiGLGraphicsCmds&) = delete; HgiGLGraphicsCmds(const HgiGLGraphicsCmds&) = delete; /// This performs multisample resolve when needed at the end of recording. void _Resolve(); bool _recording; HgiGraphicsCmdsDesc _descriptor; HgiGLOpsVector _ops; // Cmds is used only one frame so storing multi-frame state on will not // survive. }; PXR_NAMESPACE_CLOSE_SCOPE #endif