// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "pxr/base/tf/diagnostic.h" #include "pxr/imaging/hgiGL/conversions.h" #include "pxr/imaging/hgiGL/diagnostic.h" #include "pxr/imaging/hgiGL/graphicsPipeline.h" #include "pxr/imaging/hgiGL/resourceBindings.h" #include "pxr/imaging/hgiGL/shaderProgram.h" #include "pxr/imaging/hgiGL/shaderFunction.h" PXR_NAMESPACE_OPEN_SCOPE HgiGLGraphicsPipeline::HgiGLGraphicsPipeline( HgiGraphicsPipelineDesc const& desc) : HgiGraphicsPipeline(desc) , _vao() { glCreateVertexArrays(1, &_vao); if (!_descriptor.debugName.empty()) { glObjectLabel(GL_VERTEX_ARRAY, _vao, -1, _descriptor.debugName.c_str()); } // Configure the vertex buffers in the vertex array object. for (HgiVertexBufferDesc const& vbo : _descriptor.vertexBuffers) { HgiVertexAttributeDescVector const& vas = vbo.vertexAttributes; // Describe each vertex attribute in the vertex buffer for (size_t loc=0; loc(_descriptor.shaderProgram.Get()); if (glProgram) { glUseProgram(glProgram->GetProgramId()); } HGIGL_POST_PENDING_GL_ERRORS(); } PXR_NAMESPACE_CLOSE_SCOPE