// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGIGL_OPS_H #define PXR_IMAGING_HGIGL_OPS_H #include "pxr/pxr.h" #include "pxr/base/gf/vec4i.h" #include "pxr/imaging/hgi/buffer.h" #include "pxr/imaging/hgi/blitCmdsOps.h" #include "pxr/imaging/hgi/graphicsCmdsDesc.h" #include "pxr/imaging/hgi/graphicsPipeline.h" #include "pxr/imaging/hgi/resourceBindings.h" #include "pxr/imaging/hgiGL/api.h" #include "pxr/imaging/hgiGL/device.h" #include #include #include PXR_NAMESPACE_OPEN_SCOPE using HgiGLOpsFn = std::function; /// \class HgiGLOps /// /// A collection of functions used by cmds objects to do deferred cmd recording. /// Modern API's support command buffer recording of gfx commands ('deferred'). /// Meaning: No commands are executed on the GPU until we Submit the cmd buffer. /// /// OpenGL uses 'immediate' mode instead where gfx commands are immediately /// processed and given to the GPU at a time of the drivers choosing. /// We use 'Ops' functions to record our OpenGL function in a list and only /// execute them in OpenGL during the SubmitCmds phase. /// /// This has two benefits: /// /// 1. OpenGL behaves more like Metal and Vulkan. So when clients write Hgi code /// they get similar behavior in gpu command execution across all backends. /// For example, if you are running with HgiGL and recording commands into a /// Hgi***Cmds object and forget to call 'SubmitCmds' you will notice that /// your commands are not executed on the GPU, just like what would happen if /// you were running with HgiMetal. /// /// 2. It lets us satisfy the Hgi requirement that Hgi***Cmds objects must be /// able to do their recording on secondary threads. /// class HgiGLOps { public: HGIGL_API static HgiGLOpsFn PushDebugGroup(const char* label); HGIGL_API static HgiGLOpsFn PopDebugGroup(); HGIGL_API static HgiGLOpsFn CopyTextureGpuToCpu(HgiTextureGpuToCpuOp const& copyOp); HGIGL_API static HgiGLOpsFn CopyBufferGpuToGpu(HgiBufferGpuToGpuOp const& copyOp); HGIGL_API static HgiGLOpsFn CopyBufferCpuToGpu(HgiBufferCpuToGpuOp const& copyOp); HGIGL_API static HgiGLOpsFn ResolveImage( HgiTextureHandle const& src, HgiTextureHandle const& dst, GfVec4i const& region, bool isDepthResolve); HGIGL_API static HgiGLOpsFn SetViewport(GfVec4i const& vp); HGIGL_API static HgiGLOpsFn SetScissor(GfVec4i const& sc); HGIGL_API static HgiGLOpsFn BindPipeline(HgiGraphicsPipelineHandle pipeline); HGIGL_API static HgiGLOpsFn BindPipeline(HgiComputePipelineHandle pipeline); HGIGL_API static HgiGLOpsFn BindResources(HgiResourceBindingsHandle resources); HGIGL_API static HgiGLOpsFn SetConstantValues( HgiGraphicsPipelineHandle pipeline, HgiShaderStage stages, uint32_t bindIndex, uint32_t byteSize, const void* data); HGIGL_API static HgiGLOpsFn SetConstantValues( HgiComputePipelineHandle pipeline, uint32_t bindIndex, uint32_t byteSize, const void* data); HGIGL_API static HgiGLOpsFn BindVertexBuffers( uint32_t firstBinding, HgiBufferHandleVector const& buffers, std::vector const& byteOffsets); HGIGL_API static HgiGLOpsFn DrawIndexed( HgiBufferHandle const& indexBuffer, uint32_t indexCount, uint32_t indexBufferByteOffset, uint32_t firstIndex, uint32_t vertexOffset, uint32_t instanceCount); HGIGL_API static HgiGLOpsFn BindFramebufferOp( HgiGLDevice* device, HgiGraphicsCmdsDesc const& desc); HGIGL_API static HgiGLOpsFn Dispatch(int dimX, int dimY); HGIGL_API static HgiGLOpsFn GenerateMipMaps(HgiTextureHandle const& texture); }; PXR_NAMESPACE_CLOSE_SCOPE #endif