// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include #include "pxr/base/gf/vec4f.h" #include "pxr/base/tf/diagnostic.h" #include "pxr/imaging/hgiGL/conversions.h" #include "pxr/imaging/hgiGL/diagnostic.h" #include "pxr/imaging/hgiGL/sampler.h" PXR_NAMESPACE_OPEN_SCOPE HgiGLSampler::HgiGLSampler(HgiSamplerDesc const& desc) : HgiSampler(desc) , _samplerId(0) { glCreateSamplers(1, &_samplerId); if (!_descriptor.debugName.empty()) { glObjectLabel(GL_SAMPLER, _samplerId,-1, _descriptor.debugName.c_str()); } glSamplerParameteri( _samplerId, GL_TEXTURE_WRAP_S, HgiGLConversions::GetSamplerAddressMode(desc.addressModeU)); glSamplerParameteri( _samplerId, GL_TEXTURE_WRAP_T, HgiGLConversions::GetSamplerAddressMode(desc.addressModeV)); glSamplerParameteri( _samplerId, GL_TEXTURE_WRAP_R, HgiGLConversions::GetSamplerAddressMode(desc.addressModeW)); glSamplerParameteri( _samplerId, GL_TEXTURE_MIN_FILTER, HgiGLConversions::GetMinFilter(desc.minFilter, desc.mipFilter)); glSamplerParameteri( _samplerId, GL_TEXTURE_MAG_FILTER, HgiGLConversions::GetMagFilter(desc.magFilter)); static const GfVec4f borderColor(0); glSamplerParameterfv( _samplerId, GL_TEXTURE_BORDER_COLOR, borderColor.GetArray()); static const float maxAnisotropy = 16.0; glSamplerParameterf( _samplerId, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy); HGIGL_POST_PENDING_GL_ERRORS(); } HgiGLSampler::~HgiGLSampler() { glDeleteSamplers(1, &_samplerId); _samplerId = 0; HGIGL_POST_PENDING_GL_ERRORS(); } uint64_t HgiGLSampler::GetRawResource() const { return (uint64_t) _samplerId; } uint32_t HgiGLSampler::GetSamplerId() const { return _samplerId; } PXR_NAMESPACE_CLOSE_SCOPE