// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGIGL_STATE_H #define PXR_IMAGING_HGIGL_STATE_H #include "pxr/pxr.h" #include "pxr/imaging/hgiGL/api.h" PXR_NAMESPACE_OPEN_SCOPE /// \class HgiGLScopedStateHolder /// /// OpenGL state guard object. /// /// We've historically allowed applications to change global OpenGL. /// Consecutive code then relies on certain global state having been set. /// This results in difficult to manage and inefficient OpenGL code. /// /// For Hgi transition, we defensively capture state in this object and restore /// it to the previous state to keep our applications function as before. /// The end goal is to not need this object at all and make sure all opengl /// state is only changed via HgiPipeline objects. /// class HgiGL_ScopedStateHolder final { public: HGIGL_API HgiGL_ScopedStateHolder(); HGIGL_API ~HgiGL_ScopedStateHolder(); private: HgiGL_ScopedStateHolder& operator=(const HgiGL_ScopedStateHolder&) = delete; HgiGL_ScopedStateHolder(const HgiGL_ScopedStateHolder&) = delete; int32_t _restoreDrawFramebuffer; int32_t _restoreReadFramebuffer; int32_t _restoreRenderBuffer; int32_t _restoreVao; bool _restoreDepthTest; bool _restoreDepthWriteMask; int32_t _restoreStencilWriteMask; int32_t _restoreDepthFunc; int32_t _restoreViewport[4]; bool _restoreblendEnabled; int32_t _restoreColorOp; int32_t _restoreAlphaOp; int32_t _restoreColorSrcFnOp; int32_t _restoreAlphaSrcFnOp; int32_t _restoreColorDstFnOp; int32_t _restoreAlphaDstFnOp; bool _restoreAlphaToCoverage; float _lineWidth; bool _cullFace; int32_t _cullMode; bool _rasterizerDiscard; }; PXR_NAMESPACE_CLOSE_SCOPE #endif