// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGIGL_SHADERPROGRAM_H #define PXR_IMAGING_HGIGL_SHADERPROGRAM_H #include "pxr/imaging/hgi/shaderProgram.h" #include "pxr/imaging/hgiGL/api.h" #include "pxr/imaging/hgiGL/shaderFunction.h" #include PXR_NAMESPACE_OPEN_SCOPE /// /// \class HgiGLShaderProgram /// /// OpenGL implementation of HgiShaderProgram /// class HgiGLShaderProgram final : public HgiShaderProgram { public: HGIGL_API ~HgiGLShaderProgram() override; HGIGL_API bool IsValid() const override; HGIGL_API std::string const& GetCompileErrors() override; HGIGL_API HgiShaderFunctionHandleVector const& GetShaderFunctions() const override; HGIGL_API size_t GetByteSizeOfResource() const override; HGIGL_API uint64_t GetRawResource() const override; /// Returns the gl resource id of the program. HGIGL_API uint32_t GetProgramId() const; /// Returns the gl resource for the uniform block of this shader program. /// This uniform block is used to store some per-shader values, such as /// indices or offsets into other buffers. /// See also Hgi::SetConstantValues. /// 'sizeHint' is used to store the byte size of the uniform buffer, but /// this fn does not actually allocate the data storage for the buffer. HGIGL_API uint32_t GetUniformBuffer(size_t sizeHint); protected: friend class HgiGL; HGIGL_API HgiGLShaderProgram(HgiShaderProgramDesc const& desc); private: HgiGLShaderProgram() = delete; HgiGLShaderProgram & operator=(const HgiGLShaderProgram&) = delete; HgiGLShaderProgram(const HgiGLShaderProgram&) = delete; private: std::string _errors; uint32_t _programId; size_t _programByteSize; uint32_t _uniformBuffer; size_t _uboByteSize; }; PXR_NAMESPACE_CLOSE_SCOPE #endif