// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGIINTEROP_HGIINTEROP_H #define PXR_IMAGING_HGIINTEROP_HGIINTEROP_H #include "pxr/pxr.h" #include "pxr/base/tf/token.h" #include "pxr/imaging/hgiInterop/api.h" #include "pxr/imaging/hgi/texture.h" #include PXR_NAMESPACE_OPEN_SCOPE class Hgi; class HgiInteropMetal; class HgiInteropOpenGL; /// \class HgiInterop /// /// Hydra Graphics Interface Interop. /// /// HgiInterop provides functionality to transfer render targets between /// supported APIs as efficiently as possible. /// class HgiInterop final { public: HGIINTEROP_API HgiInterop(); HGIINTEROP_API ~HgiInterop(); /// Composite the provided textures with the application / viewer's /// framebuffer contents. /// `hgi`: /// Determines the source format/platform of the textures. /// Eg. if hgi is of type HgiMetal, the textures are HgiMetalTexture. /// `interopDst`: /// Determines what target format/platform the application is using. /// E.g. If hgi==HgiMetal and interopDst==OpenGL then TransferToApp /// will present the metal textures to the gl application. /// `color`: is the source color aov texture to composite to screen. /// `depth`: (optional) is the depth aov texture to composite to screen. /// /// Note: /// To composite correctly, blending is enabled. /// If `depth` is provided, depth testing is enabled. /// As a result, the contents of the application framebuffer matter. In /// order to use the contents of `color` and `depth` as-is (i.e., blit), the /// color attachment should be cleared to (0,0,0,0) and the depth /// attachment needs to be cleared to 1. /// HGIINTEROP_API void TransferToApp( Hgi *hgi, TfToken const& interopDst, HgiTextureHandle const &color, HgiTextureHandle const &depth); private: HgiInterop & operator=(const HgiInterop&) = delete; HgiInterop(const HgiInterop&) = delete; #if defined(PXR_METAL_SUPPORT_ENABLED) std::unique_ptr _metalToOpenGL; #else std::unique_ptr _openGLToOpenGL; #endif }; PXR_NAMESPACE_CLOSE_SCOPE #endif