// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef PXR_IMAGING_HGI_METAL_PIPELINE_H #define PXR_IMAGING_HGI_METAL_PIPELINE_H #include "pxr/pxr.h" #include "pxr/imaging/hgi/graphicsCmdsDesc.h" #include "pxr/imaging/hgi/graphicsPipeline.h" #include "pxr/imaging/hgiMetal/api.h" #include PXR_NAMESPACE_OPEN_SCOPE class HgiMetal; /// \class HgiMetalPipeline /// /// Metal implementation of HgiGraphicsPipeline. /// class HgiMetalGraphicsPipeline final : public HgiGraphicsPipeline { public: HGIMETAL_API HgiMetalGraphicsPipeline(HgiMetal *hgi, HgiGraphicsPipelineDesc const& desc); HGIMETAL_API ~HgiMetalGraphicsPipeline() override; /// Apply pipeline state HGIMETAL_API void BindPipeline(id renderEncoder); private: HgiMetalGraphicsPipeline() = delete; HgiMetalGraphicsPipeline& operator=(const HgiMetalGraphicsPipeline&)=delete; HgiMetalGraphicsPipeline(const HgiMetalGraphicsPipeline&) = delete; void _CreateVertexDescriptor(); void _CreateDepthStencilState(id device); void _CreateRenderPipelineState(id device); MTLVertexDescriptor *_vertexDescriptor; id _depthStencilState; id _renderPipelineState; }; PXR_NAMESPACE_CLOSE_SCOPE #endif